3D Game Machine Learning in Godot 4
01
Skill level
All levels
02
Sections
4
03
Lectures
18
04
Instructor
John Bura
What's inside
This course includes.
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4
Sections
✓
18
Lectures
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18
Resources
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Certificate of completion
Included
✓
Mobile and desktop access
Included
✓
AI learning assistance
Included
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Course content
Curriculum & lectures.
+ 01 Build simple 3D platformer in Godot 4 4 lectures
00 Project preview - 3D Platformer from Scratch with RL
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01 Build Main scene with platforms
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02 Build platformer player in Godot
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Source Files
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+ 02 Build automated player movement 5 lectures
01 Build player movement
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02 Get and set movement actions
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03 Get environment observations
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04 Define training end
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02 Source Files
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+ 03 Implement RL rewards 4 lectures
01 Reward RL agent
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02 Reset goal distance
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03 Add goal distance to observations
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Source Files
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+ 04 Build automated turn and jump 5 lectures
01 Build player turn
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02 Build player jump
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03 Handle player and platform collision
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04 Handle player fall
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04 Source files
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Description
About this course.
**Welcome to the Course: 3D Game Machine Learning in Godot 4**
Embark on a thrilling adventure into the world of 3D game development and machine learning with the powerful Godot 4 Engine. This course is carefully crafted to guide you through building a simple 3D platformer in Godot 4, automating player movement, implementing reinforcement learning rewards, and creating automated turn and jump behaviors.
**Who is this course for?**
- Game developers interested in exploring the fusion of 3D game development and machine learning in Godot 4.
- Individuals eager to understand how reinforcement learning can be applied to enhance player experiences in 3D games.
- Those looking to build practical skills in creating automated player behaviors within a 3D gaming context.
**Why Take this Course?**
- **3D Game Development Mastery:** Acquire hands-on experience in building a 3D platformer in Godot 4 with machine learning elements.
- **Reinforcement Learning Application:** Understand how reinforcement learning rewards shape player behaviors and interactions in 3D games.
- **Automated Player Behaviors:** Learn to implement automated turn and jump functionalities to enhance player control and engagement.
Join us in the "3D Game Machine Learning in Godot 4" course and embark on a journey to create immersive and intelligent 3D gaming experiences. Elevate your skills, explore the potential of Godot 4, and stay at the forefront of 3D game development with machine learning integration.
Instructors
Taught by people who ship.
John Bura
Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.
Ready to start building?
Join Mammoth Club and move through the course with structured lessons, previews, and certificates.