Godot 3D Roller Trivia Video Course 3-Pack with Source Files
It’s the perfect project for developers ready to move from 2D to 3D. Level up to 3D development with this project.
01
Skill level
All levels
02
Sections
24
03
Lectures
101
04
Instructor
John Bura
What's inside
This course includes.
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24
Sections
✓
101
Lectures
✓
101
Resources
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Certificate of completion
Included
✓
Mobile and desktop access
Included
✓
AI learning assistance
Included
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Course content
Curriculum & lectures.
+ 01 Launchpad Basics - Building a 3D Roller Trivia Race Game 4 lectures
01 Build a platform
Locked
02 Build a rolling ball
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03 Prevent camera rotation Godot
Locked
Resources
Locked
+ 02 Build obstacle 3 lectures
01 Build obstacle
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02 Reduce speed on collision with obstacle
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02 resource
Locked
+ 03 Player Power - Mastering Movement with Inputs 3 lectures
01 Move player left and right
Locked
02 Build a finish line
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03 Resource
Locked
+ 04 Race Against Time - Adding a Countdown Tracker 3 lectures
01 Build timer to track player
Locked
02 Freeze timer at finish line
Locked
04 Resources
Locked
+ 05 Rewind and Retry - Enabling One-Click Replay Magic 3 lectures
01 Build replay button
Locked
02 Enable replay on button click
Locked
05 Resources
Locked
+ 06 High Stakes - Creating a Fall Zone of Doom 3 lectures
01 Build fall zone
Locked
02 Restart game on fall
Locked
06 Resources
Locked
+ 07 Stretch Your Limits - Building the Pathway 6 lectures
01 Build long platform with no rotation
Locked
02 Move sphere without gravity
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03 Implement fall mechanism programmatically
Locked
04 Reset player position after scene reload
Locked
05 Build second boundary
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07 Resources
Locked
+ 08 Build 3D Labels to Bring Worlds to Life 6 lectures
01 Draw quiz question in label
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02 Draw True or False answer labels
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03 Increase player speed on boost object
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04 Reset speed after timer
Locked
05 Reduce object flickering with camera FAR value
Locked
08 Resources
Locked
+ 09 Quiz Mastery - Crafting More Questions 4 lectures
01 Build long quiz question
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02 Build second quiz question
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03 Build third quiz question
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09 Resources
Locked
+ 10 Mobile Magic - Building Responsivity for All Devices 4 lectures
01 Anchor button to top right
Locked
02 Enable move left and right with touchscreen
Locked
03 Enable button press on touchscreen
Locked
10 Resources
Locked
+ 11 Dynamic Quizzing - Programmatically Spawning Questions 3 lectures
01 Build a quiz question database
Locked
02 Change position of correct answer programmatically
Locked
11 Resources
Locked
+ 12 Move 3D Text Programmatically 5 lectures
01 Move 3D label programmatically
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02 Build a scene with one label that moves
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03 Change 3D label text after move
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04 Move correct answer for moved label
Locked
12 Resources
Locked
+ 00 Project Preview - 3D Game User Interface Design in Godot 4 with C# 2 lectures
01 Project Preview - 3D Game User Interface Design in Godot 4 with Csharp
Locked
00 Source Files
Locked
+ 01 Welcome in Style - Crafting an Engaging Start Screen 5 lectures
01 Build label text that resizes based on screen size
Locked
02 Enable portrait mode when screen resizes
Locked
03 Change font settings of label
Locked
04 Set game background color
Locked
01 Source Files
Locked
+ 02 Draw Start Button and Instructions 7 lectures
01 Draw start button
Locked
02 Start game on button press
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03 Build rounded button
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04 Change button appearance on hover and press
Locked
05 Remove button outline on press
Locked
06 Draw game instructions on Start Screen
Locked
02 Source Files
Locked
+ 03 Immersive Choices - Drawing 3D Answer Labels with Precision 5 lectures
01 Improve answer option visibility
Locked
02 Highlight answer programmatically
Locked
03 Reset answer after leaving collision area
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04 Grow and shrink labels dynamically
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03 Source Files
Locked
+ 04 Display Visual Feedback with Labels 9 lectures
01 Build CORRECT label
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02 Display label on correct answer collision
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03 Display label for limited time
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04 Build WRONG label
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05 Display WRONG label on answer collision
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06 Debug tip for collision objects
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07 Use player position to check answer
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08 Display CORRECT or WRONG label based on player position
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04 Source Files
Locked
+ 05 Draw on screen effect with right or wrong answer 3 lectures
01 Display screen color overlay on answer
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02 Build responsive ColorRect
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05 Source Files
Locked
+ 06 Build end screen 3 lectures
01 Display end screen on game end
Locked
02 Display timer value on game end with Singletons (Autoload)
Locked
06 Source Files
Locked
+ 00 Welcome - 2D and 3D Particle Effect Mastery in Godot 4 1 lecture
Starter Project
Locked
+ 01 Ignite the Action - Build a Speed Boost Particle Effect 7 lectures
01 Build GPUParticles3D
Locked
02 Customize particle effect appearance
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03 Set particle direction
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04 Change particle size over lifetime
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05 Change particle color
Locked
06 Display particle effect for limited time
Locked
01 Resources
Locked
+ 02 Build 3D Low Poly Smoke Particle Effect. 4 lectures
01 Draw burnout smoke particle effect
Locked
02 Randomize Particle Size
Locked
03 Draw low poly smoke effect on wrong answer
Locked
02 Resources
Locked
+ 03 Fast and Furious - Creating Speed Lines for High-Velocity Impact 4 lectures
01 Build speed lines with GPUParticles2D
Locked
02 Avoid camera clipping with speed lines
Locked
03 Display particle effect on correct answer
Locked
03 Resources
Locked
+ 04 Celebrate in Style - Unleashing Confetti for the Ultimate Game Finale 4 lectures
01 Build 2D confetti particle effect
Locked
02 Build multicolored particle effect
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03 Draw confetti on player milestone
Locked
04 Resources
Locked
Description
About this course.
Master Godot’s 3D environment by building a unique game that combines racing physics with trivia mechanics. We’ll build a 'Roller Trivia' game from scratch using C#, covering:
• Implementing 3D player physics and movement.
• Designing spatial User Interfaces (UI).
• Creating particle effects for visual polish.
Instructors
Taught by people who ship.
John Bura
Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.
Ready to start building?
It’s the perfect project for developers ready to move from 2D to 3D. Level up to 3D development with this project.