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Mammoth Club All levels 5 sections 14 lectures

Integrating Swift with Godot 4: Build Custom Extensions for Your Games

This course is designed for developers targeting iOS who need more than Godot's built-in capabilities. By the end, you'll confidently extend Godot with Swift to create iOS games with native performance and features.

01
Skill level
All levels
02
Sections
5
03
Lectures
14
04
Instructor
John Bura
What's inside

This course includes.

5
Sections
14
Lectures
14
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

5 sections · 14 lectures
+ 00 Project Introductions 2 lectures
00 Project Previews - Build Godot Game Functionality With Swift Preview Free preview
01 What Is SwiftGodot Locked
+ 01 Build SwiftGodot package in Xcode 3 lectures
01 Build Swift Package In Xcode Locked
02 Build Godot Game Functionality In Swift Locked
01 Source Files Locked
+ 02 Compile Swift package with command line 3 lectures
01 Install Swift Command Line Tools Locked
02 Compile Swift Package With Command Line Locked
02 Source Files Locked
+ 03 Build Godot project with Swift Extension 3 lectures
01 Set Up Godot Project For Swift Integration Locked
02 Build Gdextension For Swift Package Locked
03 Source Files Locked
+ 04 Build a Godot mesh with Swift 3 lectures
01 Build Swift Package For Godot Mesh Locked
02 Build Godot Project For Swift Integration Locked
04 Source Files Locked
Description

About this course.

Extend Godot's capabilities with native Swift code for iOS features, performance optimization, and functionality that GDScript alone can't provide.


•    Set up Swift integration with Godot 4 projects.

•    Create custom modules and extensions using Swift.

•    Access iOS-specific features and native APIs.

•    Bridge communication between GDScript and Swift code.

•    Optimize performance-critical game systems with native code.


Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

Ready to start building?

This course is designed for developers targeting iOS who need more than Godot's built-in capabilities. By the end, you'll confidently extend Godot with Swift to create iOS games with native performance and features.

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