Integrating Swift with Godot 4: Build Custom Extensions for Your Games
This course is designed for developers targeting iOS who need more than Godot's built-in capabilities. By the end, you'll confidently extend Godot with Swift to create iOS games with native performance and features.
This course includes.
Curriculum & lectures.
+ 00 Project Introductions 2 lectures
+ 01 Build SwiftGodot package in Xcode 3 lectures
+ 02 Compile Swift package with command line 3 lectures
+ 03 Build Godot project with Swift Extension 3 lectures
+ 04 Build a Godot mesh with Swift 3 lectures
About this course.
Extend Godot's capabilities with native Swift code for iOS features, performance optimization, and functionality that GDScript alone can't provide.
• Set up Swift integration with Godot 4 projects.
• Create custom modules and extensions using Swift.
• Access iOS-specific features and native APIs.
• Bridge communication between GDScript and Swift code.
• Optimize performance-critical game systems with native code.
Taught by people who ship.
John Bura
Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.
Ready to start building?
This course is designed for developers targeting iOS who need more than Godot's built-in capabilities. By the end, you'll confidently extend Godot with Swift to create iOS games with native performance and features.