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Mammoth Club All levels 3 sections 9 lectures

Arcade Mini-Golf Prototype: Custom Drag Aiming & Spline Guides in Unreal 5.6

This course is perfect for developers who want a hands-on way to learn spline tools and input handling in Unreal. By the end, you’ll have a fully working golf-style aiming system that’s both fun to play and expandable into a larger game.

01
Skill level
All levels
02
Sections
3
03
Lectures
9
04
Instructor
Team Mammoth
What's inside

This course includes.

3
Sections
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

3 sections · 9 lectures
+ 01 Project Creation + Initial Setup 3 lectures
01.01 Project + Main Pawn Creation Locked
01.02 Setting Up Player Controls Locked
01 Source Code Locked
+ 02 Drag Aim Basics 4 lectures
02.01 Spline Creation + Important Variable Declarations Locked
02.02 Altering A Spline Arrow Based On Swing Direction Locked
02.03 Applying Force To The Ball + Limiting Swings Locked
02 Source Code Locked
+ 03 Map Basics 2 lectures
03.01 Golf Map Basics + Future Considerations Locked
03 Source Code Locked
Description

About this course.

Create a fun interactive project with Mini Golf Spline Aiming in Unreal Engine 5.6.


• Set up drag-and-aim mouse controls for gameplay.

• Build a spline that updates live as you drag to show aiming direction.

• Apply force to the ball based on mouse input, simulating golf mechanics.

• Combine everything into a playable mini golf prototype you can build on

Ready to start building?

This course is perfect for developers who want a hands-on way to learn spline tools and input handling in Unreal. By the end, you’ll have a fully working golf-style aiming system that’s both fun to play and expandable into a larger game.

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