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Mammoth Club All levels 1 sections 2 lectures

Basic 2D Defender-Style Game Template in Godot 4.6

Designed for both beginners and intermediate Godot users, this project walks you through every system that powers a fast-paced arcade shooter — from smooth player controls and AI-driven enemies to wave spawning, scoring, and UI design.

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Skill level
All levels
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Sections
1
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Lectures
2
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Instructor
Team Mammoth
What's inside

This course includes.

1
Sections
2
Lectures
2
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

1 sections · 2 lectures
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Description

About this course.

You’ll explore key mechanics such as 8-directional movement, world wraparound scrolling, and progressive enemy waves with four unique AI types: Basic, Sine Wave, Hunter, and Bomber. Along the way, you’ll learn to manage collisions, health, and scoring, while customizing difficulty and visuals through easily tweakable export variables.


The project also features enhanced UI screens — including a polished main menu with Start, How to Play, and Quit options, plus a Game Over screen with retry and score display. Each system is modular, clearly commented, and designed for effortless modification, letting you expand it with new weapons, power-ups, or enemies.


Perfect for learning Godot’s 2D workflow, this template gives you a complete, professional-quality starting point for building your own side-scrolling shooters.

Ready to start building?

Designed for both beginners and intermediate Godot users, this project walks you through every system that powers a fast-paced arcade shooter — from smooth player controls and AI-driven enemies to wave spawning, scoring, and UI design.

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