Basic 2D Platformer Starter Template in Godot 4.6
A complete, ready-to-use 2D platformer starter project for Godot 4.6 with classic Mario-style physics and all core mechanics working out of the box.
This course includes.
Curriculum & lectures.
+ Template Overview and Download 2 lectures
About this course.
This template includes floaty jump physics with variable height, enemy stomping mechanics, coin collection, a lives system, countdown timer, and complete UI (HUD, pause menu, game over screen). Two fully playable demo levels showcase the tilemap system, enemy AI, and level progression. Every script is heavily commented with over 800 lines of documentation explaining not just what the code does, but why it works that way. Built for developers who want to skip the tedious setup and jump straight into creating gameplay.
The modular architecture makes it easy to customize - adjust movement speed, jump height, and physics behavior through simple Inspector values, or extend the system with your own features. Perfect for beginners learning 2D game development, game jam participants needing a solid foundation, or experienced developers who want a reliable starting point. Pure GDScript with no dependencies, no plugins, and no complicated setup - just extract, import into Godot, and press F5 to play. Includes everything you need to start building your own 2D platformer today.
Ready to start building?
A complete, ready-to-use 2D platformer starter project for Godot 4.6 with classic Mario-style physics and all core mechanics working out of the box.