Beginners Virtual Reality Development with Unity 6 and C#
You’ll finish the course with a working VR project that includes proper locomotion and UI, ready for you to expand upon. Put on the headset and build your first world.
This course includes.
Curriculum & lectures.
+ 00 Welcome 4 lectures Preview
+ 01 Build a VR Poppable Balloon 4 lectures
+ 02 Spawn balloons programmatically with Csharp 2 lectures
+ 03 Track and display score with Csharp 4 lectures
+ 04 Locomotion in Unity 6 with XR Interaction Toolkit Examples 4 lectures
+ 05 Grab Items in Unity 6 with XR Interaction Toolkit Examples 6 lectures
+ 06 Activate Items on Grab, Hover and Trigger 6 lectures
+ 07 2D and 3D XR User Interface in Unity 2 lectures
+ 08 Physics in Unity XR 1 lecture
About this course.
Step into VR development without the headache. Using Unity 6, we’ll take you from zero knowledge to a functional VR experience.
You’ll learn how to:
• Implement core interactions like teleportation and grabbing.
• Master hand tracking and spatial audio.
• Optimize performance for headset comfort.
Taught by people who ship.
Team Mammoth
Produced by a team of Mammoth Club industry experts. Over 14 years, Mammoth Club has built a global student community in 190+ countries with 9+ million courses sold, releasing over 1,000+ courses and 5,000+ hours of video content.
Ready to start building?
You’ll finish the course with a working VR project that includes proper locomotion and UI, ready for you to expand upon. Put on the headset and build your first world.