Build a 3D Roller Trivia Race Game in Godot 4 C#
01
Skill level
All levels
02
Sections
12
03
Lectures
47
04
Instructor
John Bura
What's inside
This course includes.
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12
Sections
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47
Lectures
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47
Resources
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Certificate of completion
Included
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Mobile and desktop access
Included
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AI learning assistance
Included
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Course content
Curriculum & lectures.
+ 01 Launchpad Basics - Crafting the Ball and Platform 4 lectures
01 Build a platform
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02 Build a rolling ball
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03 Prevent camera rotation Godot
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Resources
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+ 02 Build obstacle 3 lectures
01 Build obstacle
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02 Reduce speed on collision with obstacle
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02 resource
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+ 03 Player Power - Mastering Movement with Inputs 3 lectures
01 Move player left and right
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02 Build a finish line
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03 Resource
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+ 04 Race Against Time - Adding a Countdown Tracker 3 lectures
01 Build timer to track player
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02 Freeze timer at finish line
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04 Resources
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+ 05 Rewind and Retry - Enabling One-Click Replay Magic 3 lectures
01 Build replay button
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02 Enable replay on button click
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05 Resources
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+ 06 High Stakes - Creating a Fall Zone of Doom 3 lectures
01 Build fall zone
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02 Restart game on fall
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06 Resources
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+ 07 Stretch Your Limits - Building the Pathway 6 lectures
01 Build long platform with no rotation
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02 Move sphere without gravity
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03 Implement fall mechanism programmatically
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04 Reset player position after scene reload
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05 Build second boundary
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07 Resources
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+ 08 Build 3D Labels to Bring Worlds to Life 6 lectures
01 Draw quiz question in label
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02 Draw True or False answer labels
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03 Increase player speed on boost object
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04 Reset speed after timer
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05 Reduce object flickering with camera FAR value
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08 Resources
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+ 09 Quiz Mastery - Crafting More Questions 4 lectures
01 Build long quiz question
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02 Build second quiz question
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03 Build third quiz question
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09 Resources
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+ 10 Mobile Magic - Building Responsivity for All Devices 4 lectures
01 Anchor button to top right
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02 Enable move left and right with touchscreen
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03 Enable button press on touchscreen
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10 Resources
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+ 11 Dynamic Quizzing - Programmatically Spawning Questions 3 lectures
01 Build a quiz question database
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02 Change position of correct answer programmatically
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11 Resources
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+ 12 Move 3D Text Programmatically 5 lectures
01 Move 3D label programmatically
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02 Build a scene with one label that moves
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03 Change 3D label text after move
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04 Move correct answer for moved label
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12 Resources
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Description
About this course.
Learn how to create a fast-paced 3D rolling ball game with a trivia-driven racing-using Godot 4 and C#. In this project-based course, you’ll build a complete “roller” gameplay loop from the ground up: responsive physics-based movement, track design fundamentals, checkpoints, UI, and a trivia system that impacts the player’s progress.
Instructors
Taught by people who ship.
John Bura
Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.
Ready to start building?
Join Mammoth Club and move through the course with structured lessons, previews, and certificates.