Mammoth Club All levels 13 sections 41 lectures

Build and model a 3D Super MARLO runner clone in Unity®

Do you want to learn to code and 3D model? Build a simple SUPER MARLO RUN clone in this best-selling course. Don't wait! Make your own games from scratch here.

01
Skill level
All levels
02
Sections
13
03
Lectures
41
04
Instructor
John Bura
What's inside

This course includes.

13
Sections
41
Lectures
41
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

13 sections · 41 lectures
+ 01.) Introduction to Unity 2 lectures
01.) Introduction to Unity - Part 1 Locked
01.) Introduction to Unity - Part 2 Locked
+ 02.) Movement 3 lectures
02.) Movement - Part 1 Locked
02.) Movement - Part 2 Locked
02.) Movement - Part 3 Locked
+ 03.) Blocks 2 lectures
03.) Blocks - Part 1 Locked
03.) Blocks - Part 2 Locked
+ 04.) Speed Blocks and Enemies 3 lectures
04.) Speed Blocks and Enemies - Part 1 Locked
04.) Speed Blocks and Enemies - Part 2 Locked
04.) Speed Blocks and Enemies - Part 3 Locked
+ 05.) More Enemies 2 lectures
05.) More Enemies - Part 1 Locked
05.) More Enemies - Part 2 Locked
+ 06.) Powerup and Finish Line 2 lectures
06.) Powerup and Finish Line - Part 1 Locked
06.) Powerup and Finish Line - Part 2 Locked
+ 07.) Background and Interface 3 lectures
07.) Background and Interface - Part 1 Locked
07.) Background and Interface - Part 2 Locked
07.) Background and Interface - Part 3 Locked
+ 08.) Fine Tunings 3 lectures
08.) Fine Tunings - Part 1 Locked
08.) Fine Tunings - Part 2 Locked
08.) Fine Tunings - Part 3 Locked
+ 09.) Level Design 2 lectures
09.) Level Design - Part 1 Locked
09.) Level Design - Part 2 Locked
+ 11. Artwork in Blender 5 lectures
10.) Artwork in Blender - Part 1 Locked
10.) Artwork in Blender - Part 2 Locked
10.) Artwork in Blender - Part 3 Locked
10.) Artwork in Blender - Part 4 Locked
10.) Artwork in Blender - Part 5 Locked
+ 12. Integrating the Art 3 lectures
11.) Integrating Art - Part 1 Locked
11.) Integrating Art - Part 2 Locked
11.) Integrating Art - Part 3 Locked
+ 13. Finishing the Game 10 lectures
01. Integrating the Character Locked
02. Adding Model to Player Locked
03. Jumping and Running Locked
04. Movement Stutter Locked
05. Wall jumping Locked
06. Power Up Locked
07. Swapping Background Art Locked
08. Background Adjustments Locked
09. Transparency Order Locked
10. Challenge Time! Locked
+ 14.) Resources 1 lecture
17. RESOURCES - Marlo Runner Game Locked
Description

About this course.

Even if you have never coded before, with this course you can learn the foundations of making a 3D game. In these tutorials, we build a SUPER MARLO RUN game in Unity® – from scratch.

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We will make our own 3D models in Blender, unwrap UV's and perform simple texturing of 3D art assets. By the end of this course, you will have a functioning game that you can build on to add your own project ideas! Ready to begin?

Who is the target audience?
  • Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.
Requirements
  • To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
  • The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity can be used with a PC.
  • Please download and Install Unity® and Blender before purchasing this course.
Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

Ready to start building?

Do you want to learn to code and 3D model? Build a simple SUPER MARLO RUN clone in this best-selling course. Don't wait! Make your own games from scratch here.

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