Build and Reskin a 3D Roller Godot Game with Higgsfield Blender MCP and Codex
Learn to use Higgsfield MCP 1.5.56 in Blender 5.2.2 for Godot 4.7.2 Stable with Codex in GPT 6 Astra!
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Skill level
All levels
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Sections
5
03
Lectures
13
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Instructor
Team Mammoth
What's inside
This course includes.
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5
Sections
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13
Lectures
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30
Resources
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Certificate of completion
Included
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Mobile and desktop access
Included
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AI learning assistance
Included
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Course content
Curriculum & lectures.
+ 01 Welcome from Alex Kropf 2 lectures
00 Project Preview - 3D Rolling Platformer
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01 Generate a Rolling Ball Godot Game with Codex GPT 6
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+ 02 Reskin Game with Higgsfield MCP in Blender and Codex 4 lectures
02 Generate reference image for reskin pack with Higgsfield
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03 Generate assets in Blender with Higgsfield MCP Scene Builder
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04 Reskin Godot game with Codex
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05 Change camera position
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+ 03 Build Themed Godot UI with Higgsfield and Codex 2 lectures
06 Generate UI reference image with Higgsfield
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07 Generate user interface scene with Codex
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+ 04 Build Promo Video and Image with Higgsfield 3 lectures
08 Generate game trailer clip with Higgsfield
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09 Generate promotional game image with Higgsfield
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10 Match game lighting to screenshot with Codex
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+ 05 Increase Game Scope 2 lectures
11 Generate game levels with Codex
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12 Where to go from here
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Ready to start building?
Learn to use Higgsfield MCP 1.5.56 in Blender 5.2.2 for Godot 4.7.2 Stable with Codex in GPT 6 Astra!