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Mammoth Club All levels 11 sections 49 lectures

Build Collectibles and Cameras in Unreal Engine 5

Build Collectibles and Cameras in Unreal Engine 5

01
Skill level
All levels
02
Sections
11
03
Lectures
49
04
Instructor
John Bura
What's inside

This course includes.

11
Sections
49
Lectures
47
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

11 sections · 49 lectures
+ Build Collectibles in Unreal Engine 5 5 lectures
01 - Overview Locked
02 - Collectibles System Locked
03 - Collectibles System Locked
04 - Spawning Collectibles Locked
Resources Locked
+ Build Cameras in Unreal Engine 5 5 lectures
01 - Overview Locked
02 - Moving Around The Camera Locked
03 - Third Person & First Person Cameras Locked
04 - Topdown & Satellite Camera Locked
Resources Locked
+ 00b Unreal Introduction 6 lectures
00 What Is Unreal Engine 5 Locked
01 What Is A Blueprint Locked
02 What You'll Need - Unreal For All Ages Locked
03 How To Debug Unreal Locked
04 How To Install Ue5 Locked
00b Source Files Locked
+ 00c What are Unreal Project Templates 1 lecture
01 Unreal Game Project Templates Locked
+ 01 Build a New Unreal Project 3 lectures
01 Setting up A New Unreal Project Locked
02 Build A New Unreal Top Down Project Locked
01 Source Files Locked
+ 02 Navigate the Unreal Editor 3 lectures
02 Navigate The Unreal Editor Locked
03 Navigate The Bottom Half Locked
02 Source_Files Locked
+ 03 Build a Blueprint Class for Reusable Game Object 3 lectures
00 Preview Of Actor With Light Locked
01 Build An Actor With Material And Light Locked
03 Source files Locked
+ 03b Learn to Code with Blueprint Visual Scripting 10 lectures
01 How To Code With Blueprint Visual Scripting Locked
02 What Is An Unreal Event Locked
03 What Is An Unreal Function Locked
04 What Is An Unreal Branch Conditional Locked
05 What Is A Variable In Unreal Blueprints Locked
06 Unreal Data Types Locked
07 What Is An Unreal Cast Locked
08 What Are Unreal Blueprint Arrays Locked
09 How Collisions Work In Unreal Locked
Source Files Locked
+ 04 Destroy Actor Upon Player Collision 5 lectures
00 Preview Of Actor Destroyed Upon Player Collision Locked
01 Explore Blueprints Of Top Down Game Locked
01B How Collisions Work In Unreal Locked
02 Destroy Actor Upon Player Collision Locked
04 Source Files Locked
+ 05 Build Explosion Upon Collision 3 lectures
00 Preview Of Explosion Upon Collision Locked
00B Unreal Data Types Locked
01 Build Explosion Upon Collision Locked
+ 06 Build a Variable in Game Mode to Track Score 5 lectures
00 Preview Of Player Score Locked
00B What Is A Variable In Unreal Blueprints Locked
01 Build A Variable In Game Mode To Track Score Locked
02 Set Score Variable Upon Collision Locked
02B What Are Unreal Blueprint Arrays Locked
Description

About this course.

This course is designed to equip you with the skills and knowledge needed to create engaging and interactive gameplay experiences using Unreal Engine 5.

In this course, you'll dive into the fundamentals of building collectibles, including coins, power-ups, and other interactive objects that players can discover and collect throughout your game. Learn how to design captivating visual effects, implement pickup mechanics, and create rewarding feedback systems to enhance player engagement.

Master the art of camera creation and control as you explore different camera types, perspectives, and movement techniques. Discover how to create cinematic camera sequences, dynamic camera angles, and smooth transitions to enhance the storytelling and gameplay experience of your players.

Through hands-on projects and practical exercises, you'll apply your newfound knowledge to build a fully functional game with collectibles and immersive camera systems. Learn industry best practices, optimize your game's performance, and unlock the potential of Unreal Engine 5.

Join our course and unleash your creativity as you build captivating collectibles and create stunning camera setups in Unreal Engine 5. Enroll now and embark on an exciting journey to become a skilled game developer!

Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

Ready to start building?

Build Collectibles and Cameras in Unreal Engine 5

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