Mammoth Club All levels 18 sections 144 lectures

Build The Legend of Zenda Game in Unity® and Blender

An introduction to game development and design. In this course, you learn how to build a 3D game with Unity® and Blender.

01
Skill level
All levels
02
Sections
18
03
Lectures
144
04
Instructor
John Bura
What's inside

This course includes.

18
Sections
144
Lectures
142
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

18 sections · 144 lectures
+ Let's Make Some Games 2 lectures
Download Blender and Unity3D Locked
Gameplay! Locked
+ 01G. Player Movement 11 lectures
Unity Assets Locked
G1.1 Creating A Project Locked
G1.2 Designing The Player Locked
G1.3 Moving The Player Locked
G1.4 Key Input Locked
G1.5 Activating Physics Locked
G1.6 Jumping Locked
G1.7 Double Jump Block Locked
G1.8 Velocity Locked
G1.9 Velocity Optimizations Locked
G1.10 Looking Around Locked
+ 02G. Weapons 10 lectures
G2.1 Designing A Sword Locked
G2.2 Swinging The Sword Locked
G2.3 Moving The Sword Back Locked
G2.4 Retreating The Sword Locked
G2.5 Designing The Bomb Locked
G2.6 Bomb Scrip Locked
G2.7 Exploding The Bomb Locked
G2.8 Throwing Bombs Locked
G2.9 Bow Locked
G2.10 Swapping Weapons Locked
+ 03G. Enemies 7 lectures
G3.1 Simple Enemies Locked
G3.2 Strong Enemy Locked
G3.3 Hit Area Locked
G3.4 Patrolling Logic Locked
G3.5 Shooting Enemy Locked
G3.6 Enemy Bullet Locked
G3.7 Damaging The Player Locked
+ 04G. Camera and User Interface 4 lectures
G4.1 Camera Locked
G4.2 Game Interface Locked
G4.3 Health Bar Locked
G4.4 Main Menu Locked
+ 05G. Terrains 5 lectures
G5.1 Terrain Basics Locked
G5.2 Painting The Terrain Locked
G5.3 Trees And Grass Locked
G5.4 Water Locked
G5.5 Flare And Camera Effects Locked
+ 06G. Level Design 7 lectures
G6.1 Level Terrain Locked
G6.2 Dungeon Entrance Locked
G6.3 Teleporting Locked
G6.4 Dungeon Locked
G6.5 Adding Shooting Enemies To The Dungeon Locked
G6.6 Adding Remaining Enemies Locked
G6.7 Remaining Enemies Locked
+ 07K. Character Art 27 lectures
Adventure Game assets Locked
1.1 Headset Ref Locked
1.2 Head Basic Shaping Locked
1.3 Head Medium Shaping Locked
1.4 Head Lips Shaping Locked
1.5 Head Shape Fixing Locked
1.6 Body Set Ref Locked
1.7 Body Basic Blocking Locked
1.8 Body Base Detailing Locked
1.9 Body Torso Detailing Locked
1.10 Body Hand Detailing Locked
1.11 Body Head Attachment Locked
1.12 Edge Flow Fix Locked
1.13 Body Uv Unrwap Locked
1.14 Body Base Painting Locked
1.15 Body Painting Base Clean Up Locked
1.16 Body Painting Coloring Locked
1.17 Body Painting Detailing Eyes Locked
1.18 Body Painting Face Locked
1.19 Body Painting Full Body Detailing Locked
1.20 Helmet Modeling Locked
1.21 Helmet Unwrap And Texturing Locked
1.22 Rigging 01 Locked
1.23 Rigging 02 Locked
1.24 Rigging End Fix Locked
1.25 Weight Painting And Export Locked
1.26 Importing To Unity Locked
+ 08K. Weapons Art 8 lectures
2.1 Super Basic Prop Modeling Locked
2.2 Sword Basic Prop Modeling Locked
2.3 Bomb Basic Prop Modeling Locked
2.4 Shield Basic Prop Modeling Locked
2.5 Bow Basic Prop Modeling Locked
2.6 Arrow Basic Prop Modeling Locked
2.7 Arrow Quiver Basic Modeling Locked
2.8 Unity Weapon Toon Shading Locked
+ 09K. Basic Enemy Art 7 lectures
3.1 Basic Enemy Head Locked
3.2 Basic Enemy Body Locked
3.3 Basic Enemy Body Fix Locked
3.4 Basic Enemy Body Rig Locked
3.5 Basic Enemy Uv Unwrap Locked
3.6 Basic Enemy Texture Painting Locked
3.7 Basic Enemy Unity Import Locked
+ 10K. Strong Enemy Art 6 lectures
4.1 Strong Enemy Basic Modeling Locked
4.2 Strong Enemy Model Detailing Locked
4.3 Strong Enemy Basic Coloring Locked
4.4 Strong Enemy Rigging Locked
4.5 Strong Enemy Weight Painting Locked
4.6 Strong Enemy Toon Shading Locked
+ 11K. Swivel Cannon Art 2 lectures
5.1 Swivel Cannon Modeling Locked
5.2 Swivel Cannon Unity Locked
+ 12K. Dungeon Art 14 lectures
6.1 Modular Dungeon 1 Locked
6.2 Modular Dungeon 2 Locked
6.3 Modular Dungeon 3 Locked
6.4 Modular Walls Unwrap 1 Locked
6.5 Modular Walls Unwrap 2 Locked
6.6 Modular Walls Exporting Uv's Locked
6.7 Dungeon Texturing 1 Floors Locked
6.8 Dungeon Texturing 2 Single Wall Locked
6.9 Dungeon Texturing 3 Angled Walls Locked
6.10 Dungeon Textures Wall Fix Locked
6.11 Corner Wall Texture Quick Fix Locked
6.12 Dungeon Ceiling 1 Locked
6.13 Dungeon Ceiling 2 Locked
6.14 Dungeon In Unity Locked
+ 13K. Spawn Temple Art 3 lectures
7.1 Modeling Spawn Temple Basic Locked
7.2 Spawn Temple Uv Unwrap Locked
7.3 Spawn Texturing Locked
+ 14K. Dungeon Entrance Temple Art 6 lectures
8.1 Modeling Temple Entrance Basics Locked
8.2 Temple Entrance Detailing Locked
8.3 Temple Uv Unwrapping 1 Locked
8.4 Temple Mountain Uv Unwrap Locked
8.5 Temple Entrance Texturing Locked
8.6 Unity Dungeon Entrance Temple Locked
+ 15G. Humanoid Models 6 lectures
G15.1 Integrating Cannons Locked
G15.2 Humanoid And Animators Locked
G15.3 Player Animations Locked
G15.4 Player Walking Locked
G15.5 Enemy Humanoids Locked
G15.6 Patrolling Rotation Locked
+ 16G. Beat the Dungeon 9 lectures
G16.1 Sword Adjustments Locked
G16.2 Sword And Bow Locked
G16.3 Attaching Weapons Locked
G16.1 Bomb Art Locked
G16.2 Dungeon Enemies Locked
G16.3 Dungeon Ui Locked
G16.4 Designing A Treasure Locked
G16.5 Collecting The Treasure Locked
G16.6 Clearing Dungeons Locked
+ 17G. Effects and AI 10 lectures
G17.1 Effect Manager Locked
G17.2 Navigation Locked
G17.3 Agents Locked
G17.4 Agent Animation Locked
G17.5 Enemy Chasing 1 Locked
G17.6 Enemy Chasing 2 Locked
G17.7 Challenge Time Locked
G17.8 New Player Orientation Locked
G17.9 Camera Rotation Locked
G17.10 Smooth Camera Rotation Locked
Description

About this course.

In this course, you learn how to build a 3D game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

  • Video: 29 hours
  • Skill level: Beginner Level

First you design the game "The Legend of Zenda" and its functionality in Unity. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.


Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.


Why Blender?

Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.


Is this course for me?

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity or Blender, you can still benefit from taking this course.


What programs do I need?

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity® (for game set-up and coding). Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

Ready to start building?

An introduction to game development and design. In this course, you learn how to build a 3D game with Unity® and Blender.

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