Mammoth Club All levels 15 sections 67 lectures

Build tile map, spike trap and coin box for Retro Platformer UE5 Game

Build tile map, spike trap and coin box for Retro Platformer UE5 Game

01
Skill level
All levels
02
Sections
15
03
Lectures
67
04
Instructor
John Bura
What's inside

This course includes.

15
Sections
67
Lectures
70
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

1 sections · 5 lectures
+ Default Lesson 5 lectures
01 Preview Locked
02 Tile Map Part 1 Locked
03 Tile Map Part 2 Locked
04 Spike Trap And Coin Box Locked
Source Files Locked
Description

About this course.

In this course, you will learn how to build essential elements for a retro platformer game in Unreal Engine 5. You will start by creating a tile map system, allowing you to design and construct levels with various platforms, walls, and obstacles. Next, you will implement a spike trap that poses a challenge to the player, requiring precise timing and movement to avoid taking damage.

Additionally, you will learn how to create a coin box, which rewards the player with coins when they interact with it. You will explore techniques to animate the coin box opening and spawning coins for the player to collect. This adds a fun and rewarding aspect to your game.

Throughout the course, you will gain hands-on experience with blueprint scripting in Unreal Engine 5 to bring these elements to life. By the end of the course, you will have the skills to build a tile map, spike trap, and coin box for your retro platformer game, adding depth and interactivity to your levels.

Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

Ready to start building?

Build tile map, spike trap and coin box for Retro Platformer UE5 Game

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