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Mammoth Club All levels 15 sections 66 lectures

Build UI, death and checkpoints in UE5 Runner Game

Build UI, death and checkpoints in UE5 Runner Game

01
Skill level
All levels
02
Sections
15
03
Lectures
66
04
Instructor
John Bura
What's inside

This course includes.

15
Sections
66
Lectures
69
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

1 sections · 4 lectures
+ Default Lesson 4 lectures
01 Preview Locked
02 Interface Creation Locked
03 Death And Checkpoints Locked
Source Files Locked
Description

About this course.

In this course, you will learn how to design and implement a user interface (UI) for a runner game in Unreal Engine 5. You will discover various UI elements, including menus, health bars, and score displays, and how to create visually appealing and user-friendly interfaces to enhance the player's experience.

Next, you will delve into implementing death states and checkpoints in your game. You will learn how to create a system that handles player deaths, such as triggering appropriate animations or effects, managing player respawns, and maintaining game progress through the use of checkpoints.

Throughout the course, you will explore Unreal Engine 5's Blueprint visual scripting system to build these features efficiently and effectively. By the end of the course, you will have the knowledge and skills to create a polished and immersive runner game with a well-designed UI, dynamic death states, and checkpoint functionality that will keep players engaged and challenged.


Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

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Build UI, death and checkpoints in UE5 Runner Game

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