Elevating Game Design in Unreal Engine 5 - Advanced AI, Vehicle Mechanics, and Realism Techniques
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Skill level
All levels
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Sections
17
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Lectures
73
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Instructor
Team Mammoth
What's inside
This course includes.
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17
Sections
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Certificate of completion
Included
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Mobile and desktop access
Included
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AI learning assistance
Included
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Course content
Curriculum & lectures.
+ 00. Overview 3 lectures
00 Overview
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Advanced Game Development Techniques Lumen & Nanite
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Enhancing Game Development and Realism
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+ 01. Unreal & Chat GPT 4 lectures
01.1 Latest Unreal Engine Version & GPT Installation
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01.2 Enabling Chat GPT
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01.3 Where To Add GPT API Keys
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Resources
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+ 02. Working with Quixel Bridge & Megascans 6 lectures
02.1 Connecting To Quixel Bridge
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02.2 Downloading Megascans Into Your Project
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02.3 Adding A New Level And Skybox
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02.4 Working With The Landscaping Tool
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02.5 Placing Assets
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Resources
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+ 03. Quick Tip 1 lecture
03 Quick Tip
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+ 04. Working With Lumen 2 lectures
04 Working With Lumen
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Resources
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+ 05. Working With Nanite 2 lectures
05 Working With Nanite
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Resources
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+ Build UE5 Levels with the Proceadural Content Generation Tool - 00. Overview 1 lecture
00 Overview
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+ 01. Entering Chat GPT API Keys 2 lectures
01 Chat GPT Entering API Keys
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Source Files
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+ 02. Working with the PCG Tool 3 lectures
02.1 Working With The PCG Tool
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02.2 Changing PCG Size & Adding Meshes
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Source Files
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+ 03. Adding New Meshes & Foliage To Level 4 lectures
03.1 Adding Tree Trunks & Updating Settings
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03.2 Adding Foliage
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03.3 Adding Finishing Touches & Reviewing Mesh Collisions
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Source Files
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+ Advanced AI-Powered Vehicle Systems & Behaviors in Unreal 5 8 lectures
1 Adding Tighter Mesh Collisions
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2 Adding Collision to new Meshes
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3 Quick Tip
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4 Fixing Collisions on Mesh Spawner Entries
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5 Level Collision Testing & Player Start
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6 Adding Vehicle Feature Pack
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7 Adding Offroad Vehicle & Switching Game Modes
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8 Adding Offroad Vehicle To Our PCG Map & Changing Camera Views
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+ UE5 Advanced Vehicle System 7 lectures
0 Overview
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1 Possessing the Vehicle
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02.1 Adding Mapping Context for Third Person BP
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02.2 Adding Mapping Context for Vehicle BP
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3 Adding Multiple Camera System to Vehicle
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4 Flagpole Checkpoint & Camera Inputs
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5 Working with Mesh Fracturing & Chaos Physics
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+ Meta A.I. NPC & Break Environment 1 lecture
1 Overview
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+ Meta A.I. NPC & Break Environment - Part 2 6 lectures
2.3 Creating NPC Interaction Widget
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2.4 Fracturing Meshes & Using In Level
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2.5 Quick Tip
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2.2 Adding Metahumans
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2.1 Asking GPT Questions
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Source Files
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+ Meta A.I. NPC & Break Environment - Part 3 7 lectures
3.1 Quick Playthrough
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3.2 Testing Car Exit Location
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3.3 Setting the Car Exit Location
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3.4 Aditional Quick Tip - Piloting Actors
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3.5 Post Process Volume Overview
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3.6 Post Process Volume In Depth
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Resources
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+ Meta A.I. NPC & Break Environment - Part 4 10 lectures
4.1 Overview of Volumetric Sky & Real Time A.I NPC
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4.2 Dynamic Volumetric Skybox Explained
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4.3 Adding Headlights To Vehicle
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4.4 Spawning Dust From Vehicle
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4.5 Finishing Vehicle Dust Effect & Birds Eye Camera View
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4.6 Quick Tip - Using Event Tick Can Get Expensive
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4.7 Convai The A.I NPC Service
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4.8 Setting Up Convai Plugin With Unreal Engine
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4.9 Setting Up Convai Character In Unreal Engine
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Source Files
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+ Meta A.I. NPC & Break Environment - Part 5 6 lectures
5.0 Adding Animation Blueprint to NPC Character
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5.1 Adding Code For Interacting With The Convai Character
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5.2 Multiple Language Conversation With A.I NPC
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5.3 Gameplay Collectible System
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5.4 Packaging Maps & Building For Windows
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5.5 Quick Concepts Recap
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Instructors
Taught by people who ship.
Team Mammoth
Instructor
Produced by a team of Mammoth Club industry experts. Over 14 years, Mammoth Club has built a global student community in 190+ countries with 9+ million courses sold, releasing over 1,000+ courses and 5,000+ hours of video content.
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