Godot 4 Game Project: Design and Code a 3D Roller Race in C#
This course is designed for developers who want to learn C# in Godot by building something concrete. By the end, you'll have both a finished game and practical C# skills you can apply to future projects.
This course includes.
Curriculum & lectures.
+ 01 Launchpad Basics - Crafting the Ball and Platform 4 lectures Preview
+ 02 Build obstacle 3 lectures
+ 03 Player Power - Mastering Movement with Inputs 3 lectures
+ 04 Race Against Time - Adding a Countdown Tracker 3 lectures
+ 05 Rewind and Retry - Enabling One-Click Replay Magic 3 lectures
+ 06 High Stakes - Creating a Fall Zone of Doom 3 lectures
+ 07 Stretch Your Limits - Building the Pathway 6 lectures
+ 08 Build 3D Labels to Bring Worlds to Life 6 lectures
+ 09 Quiz Mastery - Crafting More Questions 4 lectures
+ 10 Mobile Magic - Building Responsivity for All Devices 4 lectures
+ 11 Dynamic Quizzing - Programmatically Spawning Questions 3 lectures
+ 12 Move 3D Text Programmatically 5 lectures
About this course.
Master C# in Godot through focused, project-based learning instead of abstract tutorials that leave you wondering how to apply the concepts.
• Build a complete 3D racing game from first line to final build.
• Implement vehicle physics and responsive racing controls in C#.
• Design tracks, obstacles, and racing mechanics that feel exciting.
• Structure your C# code for maintainability and performance.
• Polish gameplay with visual feedback, audio, and game feel improvements.
Taught by people who ship.
Team Mammoth
Produced by a team of Mammoth Club industry experts. Over 14 years, Mammoth Club has built a global student community in 190+ countries with 9+ million courses sold, releasing over 1,000+ courses and 5,000+ hours of video content.
Ready to start building?
This course is designed for developers who want to learn C# in Godot by building something concrete. By the end, you'll have both a finished game and practical C# skills you can apply to future projects.