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Mammoth Club All levels 5 sections 25 lectures

Godot 4 Level Design Masterclass: Build a Complete Ninja Adventure Game

Experience the complete journey from empty scene to finished game by designing every level, challenge, and moment of a cohesive ninja adventure.

01
Skill level
All levels
02
Sections
5
03
Lectures
25
04
Instructor
Team Mammoth
What's inside

This course includes.

5
Sections
25
Lectures
25
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

5 sections · 25 lectures
+ 01 Design Home and Town for Ninja Adventure Game in Godot 4 5 lectures
01 Starting The Godot Project Preview Free preview
02 Houses, Shopping Center & Mountains Locked
03 Home Interior & Temple Locked
04 Mountain, Desert & Graveyard Locked
source Files 1-4 Locked
+ 02 Design Mountain Environment for Ninja Adventure Game in Godot 4 5 lectures
05 Greenlands & Details Locked
06 Greenlands & Lakeside Locked
07 Mountain, Path & Campsite Locked
08 Campsite & Snowland Locked
Source Files 5-8 Locked
+ 03 Design Dungeon for Ninja Adventure Game in Godot 4 5 lectures
09 Ruins, Dock & Wheat Fields Locked
10 Wheat Fields & Snowlands Locked
11 Trees, Dojo & Dungeons Locked
12 Dungeon, Items & Puzzles Locked
Source Files 9-12 Locked
+ 04 Build Collisions in Ninja Adventure Game Level Design with Godot 4 5 lectures
13 Floor, Patterns & Dungeon Bottom Locked
14 Dungeon & Hitboxes Locked
15 Hitboxes Of Sprites Locked
16 Hitboxes & Background Locked
Source Files 13-16 Locked
+ 05 Design Ice Environment for Ninja Adventure Game in Godot 4 5 lectures
17 Background & Snow Locked
18 Game Talk & Pots Locked
19 Ice Lands Locked
20 Ice Lands & Ending Locked
Source Files 17-20 Locked
Description

About this course.

•    Plan and prototype level flows that support stealth and action gameplay.

•    Design enemy placements, patrol routes, and encounter spaces.

•    Create environmental puzzles and navigation challenges.

•    Build progression through areas with escalating difficulty and new mechanics.

•    Polish transitions, pacing, and narrative beats through level design.


This course is designed for developers who learn best by building complete projects. By the end, you'll understand how individual levels connect into a full game experience — and have a portfolio-ready ninja adventure to show for it.

Ready to start building?

Experience the complete journey from empty scene to finished game by designing every level, challenge, and moment of a cohesive ninja adventure.

Buy lifetime access →