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Mammoth Club All levels 3 sections 12 lectures

Godot 4.6 Game Fundamentals Crash Course

Master the essentials of Godot 4.6 by creating a 2D coin catcher game from start to finish. This crash course covers scene organization, player movement, collisions, UI design, and game flow — while walking through the logic behind each major line of code.

01
Skill level
All levels
02
Sections
3
03
Lectures
12
04
Instructor
Team Mammoth
What's inside

This course includes.

3
Sections
12
Lectures
12
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

3 sections · 12 lectures
+ 01 Project Initialization 1 lecture
01.01 Downloading Godot + Project Initialization Preview Free preview
+ 02 Creating a Main Menu 3 lectures
02.01 Creating our Main Menu UI Locked
02.02 Adding Main Menu Functionality Locked
02 Source Code Locked
+ 03 Building Our Core Game 8 lectures
03.01 Creating a Basic Map Locked
03.02 Creating a Moveable Character Locked
03.03 Creating our Falling Coin Scene Locked
03.04 Dynamically Spawning Coins with Increasing Speed Locked
03.05 Detecting Collision Locked
03.06 Building a Score UI Locked
03.07 Game Over Scene and Restart Logic Locked
03 Source Code Locked
Description

About this course.

You’ll build systems for spawning coins, tracking score and time, and handling game-over states using nodes, signals, and physics processing. While no prior Godot knowledge is required, some programming experience will help you follow along smoothly.


The project includes a few simple external assets, clean GDScript code, and a modular structure you can easily expand into your own projects — making it the ideal starting point for learning Godot development.

Ready to start building?

Master the essentials of Godot 4.6 by creating a 2D coin catcher game from start to finish. This crash course covers scene organization, player movement, collisions, UI design, and game flow — while walking through the logic behind each major line of code.

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