Mammoth Club All levels 9 sections 78 lectures

Make a 3D Portals Clone in Unity® and Blender from Scratch

Learn to build a game using portals in Unity®. Create the game's art from scratch in Blender. Start your game developer journey here!

01
Skill level
All levels
02
Sections
9
03
Lectures
78
04
Instructor
John Bura
What's inside

This course includes.

9
Sections
78
Lectures
78
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

9 sections · 78 lectures
+ 01 - Introduction to Unity 8 lectures
Portals Locked
1.01 - Downloading Unity Locked
1.02 - Unity Editor Locked
1.03 - Hello World Locked
1.04 - Variables Locked
1.05 - Methods Locked
1.06 - Loops Locked
1.07 - Positioning Locked
+ 02 - First Person, Boxes 7 lectures
2.01 - Enabling First Person Mode Locked
2.02 - Adding A Box Locked
2.03 - Clicking Logic Locked
2.04 - Raycasts Locked
2.05 - Grabbing Class Locked
2.06 - Moving The Box Locked
2.07 - Adjustments And Prefabs Locked
+ 03 - Buttons and Doors 9 lectures
3.01 - Designing A Button Locked
3.02 - Trigger Colliders Locked
3.03 - Pressure Identification Locked
3.04 - Button Animation Locked
3.05 - Button Color Locked
3.06 - Designing The Door Locked
3.07 - Opening The Door Locked
3.08 - Connecting The Button And The Door Locked
3.09 - Orb Locked
+ 04 - Portals 7 lectures
4.01 - Portal Areas Locked
4.02 - Getting The Hit Points Locked
4.03 - Spawning Portals Locked
4.04 - Normals Locked
4.05 - Teleporting Locked
4.06 - Adjusting Teleport Angles Locked
4.07 - Portal Rendering Locked
+ 05 - interface and level management 5 lectures
5.01 - Game Interface Locked
5.02 - Menu Scene Locked
5.03 - Starting Level 2 Locked
5.04 - Finishing Level 2 Locked
5.05 - Level Flow Locked
+ 06K. Portal Gun 6 lectures
1. Gun Locked
2. Gun Unwrap Locked
3. Portal Gun Base Colors Locked
4. Portal Gun Uv Saving Locked
5. Portal Gun Texturing Locked
6. Gun Texturing Cont'd Locked
+ 07k. Props and Pieces 8 lectures
1. Button Locked
3. Button Texturing Locked
2. Button Uv Locked
4. Button Crazybump Locked
5. Cables Locked
6. Cables Texturing Locked
7. Cables Crazybump Locked
8. Simple Block Locked
+ 08k. Scenes Pieces 14 lectures
1. Walls Locked
2. Walls And Floors Uv Locked
3. Walls And Floors Export Locked
4. Floor And Wall Norm Spec Map Locked
5. Floor Texturing Locked
6. Wall Texturing Locked
7. Doors Locked
8. Door Uv Wrap Locked
9. Door Export Locked
10. Door Textured Locked
11. Door Unrwap Fix Locked
12. Door Normals And Unity Assembly Locked
13. Unity Wall Texturing Locked
14. Unity Floor Texturing Locked
+ 09 - Integrating Art 14 lectures
9.01 - New Box Locked
9.02 - New Button Locked
9.03 - New Wires Locked
9.04 - New Doors Locked
9.05 - New Walls Locked
9.06 - New Floor And Ceiling Locked
9.07 - Updating Level 2 Locked
9.08 - Portal Gun Locked
9.09 - Project Cleanup Locked
9.10 - Adjusting Wall And Floor Materials Locked
9.11 - Materials For The Door Locked
9.12 - Button And Cable Materials Locked
9.14 - Challenge Time! Locked
9.13 - Portal Gun And Final Touches Locked
Description

About this course.

In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

A screengrab from the course, where art from Blender has been integrated into Unity.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.

Why Blender?

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Is this course for me?

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity® or Blender, you can still benefit from taking this course.

What programs do I need?

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity® (for game set-up and coding). Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.


Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

Ready to start building?

Learn to build a game using portals in Unity®. Create the game's art from scratch in Blender. Start your game developer journey here!

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