Mammoth Club All levels 21 sections 131 lectures

Make a Mega Dude Action Shooter Game in Unity® with Pixel Art

Complete Beginner's Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.

01
Skill level
All levels
02
Sections
21
03
Lectures
131
04
Instructor
John Bura
What's inside

This course includes.

21
Sections
131
Lectures
131
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

21 sections · 131 lectures
+ Source Code and Art Assets 2 lectures
PlatformShooterSource Locked
PlatformShooterAssets Locked
+ 01. Build A Megadude Game From Scratch 7 lectures
00. Introduction Locked
01. Intro + Downloading Unity Locked
02. 3D Elements Locked
03. Building a Player Locked
04. Input Locked
05. Horizontal Movement Locked
06. Jumping Locked
+ 02. Shooting 5 lectures
01. Game Camera Locked
02. Shooting Bullets Locked
03. Particle Effects Locked
04. Multiple Bullets Locked
05. Charging Bullets Locked
+ 03. Building Enemies 8 lectures
01. Base Enemy Class Locked
02. Hurt Animation Locked
03. Killing Effect Locked
04. Destroying Particle System Locked
05. Walking Enemy Locked
06. Knockback Effect Locked
07. Physic Materials Locked
08. Collision Improvements Locked
+ 04. FlameThrower Enemies And More 8 lectures
01. FlameThrower Enemy Locked
02. Flames Locked
03. Shooter Enemy Locked
04. Enemy Bullet Locked
05. Spawn Enemy Bullets Locked
06. Burst Fire Locked
07. Shooter Enemy Adjustment Locked
08. Turrets Locked
+ 05. Doors and Buttons 4 lectures
01. Doors Locked
02. Button Locked
03. Trigger Elements Locked
04. Timed Button Locked
+ 06. Platforms and Teleportation 5 lectures
01. Moving Platforms Locked
02 Teleporter Locked
03. Teleporter Loop Locked
04. Triggering Teleporters Locked
05. Triggering Platforms Locked
+ 07 Cutscenes and PowerUps 6 lectures
01. Cutscene Trigger Locked
02. Input Lock Locked
03. Powerups Locked
04. Powerup Routine Locked
05. Super Charge Powerup Locked
06. Invincibilty Powerup Locked
+ 08. Health, Time, And The Interface 5 lectures
01. Canvas Locked
02. Health and Time texts Locked
03. Designing the Powerup bar Locked
04. Events Locked
05. Animating the Power up Bar Locked
+ 09. Animations, Pausing, And Navigation 3 lectures
01. Custscene Animations Locked
02. Pausing the Game Locked
03. Scene Navigation Locked
+ 1) MagicaVoxel Crash Course - Free Art Editor 2 lectures
01. Introduction Locked
02) MagicaVoxel Tools Crash Course Locked
+ 2) Make Game Art in MagicaVoxel 6 lectures
01. Floor Locked
02) Platform Locked
03. Rock Block Locked
04. Button Locked
05) Teleporter Locked
06. Gate Locked
+ 3) Make a City Game Scene 5 lectures
01) Background Locked
02) Background Painting Locked
03. City Layering Locked
04. Sky Colouring Locked
05. Background Colours Locked
+ 4) Coloring Art Assets 6 lectures
01. Floor Paint Locked
02. Moving Platform Paint Locked
03. Button Paint Locked
04. Desctructible Cube Paint Locked
05. Teleporter Paint Locked
06. Gate Paint Locked
+ 5) Exporting Art Assets 2 lectures
01. Exporting Locked
02. OBJ to FBX Locked
+ Introduction to Photoshop (Projects) 18 lectures
01. Build a New File Locked
02. Navigational Controls Locked
03. Basic Tools Rundown Locked
04. Basic Tools Usages Locked
05. Basic Secondary Tools Locked
06. Basic Layers Locked
07. Painting Sample Locked
08. Adjustment Layers 1 Locked
09. Adjustment Layers 2 Locked
10. Adjustment Layer 3 Locked
11. Transform Tool Locked
12. Transform Tool Continued Locked
13. Color Range Select Locked
14. Image Settings Locked
15. Image Adjustment Locked
16. Photoshop Fun Projects Locked
17. Photoshop Fun Projects Continued Locked
18. Ruler Usage Locked
+ Introduction to Photoshop Game Art 1 lecture
01. Photoshop Setup Locked
+ Enemy Game Art and Animation 7 lectures
01. Walking Enemy Idle Locked
02. Walking Enemy Leg Frames Locked
03. Walking Enemy Animation Locked
04. Flamethrower from Walking Enemy Locked
05. Shooting Enemy tank Locked
06. Turret Enemy Locked
07. Turret Animation Locked
+ Megadude Player Art and Animation 12 lectures
01. Megadude Silhouette Locked
02. Megadude Walking (Part 1) Locked
03. Megadude Walking (Part 2) Locked
04. Megadude Walking (Part 3) Locked
05. Megadude Animation Locked
06. Megadude Jump (Part 1) Locked
07. Megadude Jump (Part 2) Locked
08. Megadude Jump (Part 3) Locked
09. Megadude Walking with Weapon Locked
10. Megadude Weapon Charge Locked
11. Megadude Weapon Shoot Locked
12. Megadude Photoshop Export Locked
+ Animating Characters and Objects in Unity 9 lectures
01. Importing Assets Locked
02. Looking Left and Right Locked
03. Animator and Transition Locked
04. Jumping Animation Locked
05. Charging Animation Locked
06. Walking Enemy Animations Locked
07. Shooter Enemy Animation Locked
08. Flamethrower Enemy Animation Locked
09. Turret Enemy Locked
+ 3D Elements And Sound 10 lectures
01. New Button Locked
02. Moving Platform Locked
03. Teleporter Locked
04. Gate Locked
05. Blocks Locked
06. Background Elements Locked
07. Layer Copies Locked
08. Object Repositioning Locked
09. Removing False Jumps Locked
10. Sound FX Locked
Description

About this course.

This course was funded by a wildly successful Kickstarter.

Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.

Our experienced instructors Kevin Liao and Glauco Pires explain everything from a beginner level. That means you don't need any prior coding or digital art experience!

Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.

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The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!

What Will I Learn?

  • Build a platform shooter game in Unity®.
  • Learn the fundamentals of game design.
  • Create artwork in MagicaVoxel and Photoshop.
  • Code in C#.
Requirements
  • Unity® 2017.1.0f3 (for game set-up and coding)
  • MagicaVoxel and Photoshop (for creating art)
  • This course was recorded on a Mac computer, but you can use a PC.

Who is the target audience?

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.

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Instructors

Taught by people who ship.

John Bura

John Bura

Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.

Ready to start building?

Complete Beginner's Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.

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