Make a Mega Dude Action Shooter Game in Unity® with Pixel Art
Complete Beginner's Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.
This course includes.
Curriculum & lectures.
+ Source Code and Art Assets 2 lectures
+ 01. Build A Megadude Game From Scratch 7 lectures
+ 02. Shooting 5 lectures
+ 03. Building Enemies 8 lectures
+ 04. FlameThrower Enemies And More 8 lectures
+ 05. Doors and Buttons 4 lectures
+ 06. Platforms and Teleportation 5 lectures
+ 07 Cutscenes and PowerUps 6 lectures
+ 08. Health, Time, And The Interface 5 lectures
+ 09. Animations, Pausing, And Navigation 3 lectures
+ 1) MagicaVoxel Crash Course - Free Art Editor 2 lectures
+ 2) Make Game Art in MagicaVoxel 6 lectures
+ 3) Make a City Game Scene 5 lectures
+ 4) Coloring Art Assets 6 lectures
+ 5) Exporting Art Assets 2 lectures
+ Introduction to Photoshop (Projects) 18 lectures
+ Introduction to Photoshop Game Art 1 lecture
+ Enemy Game Art and Animation 7 lectures
+ Megadude Player Art and Animation 12 lectures
+ Animating Characters and Objects in Unity 9 lectures
+ 3D Elements And Sound 10 lectures
About this course.
This course was funded by a wildly successful Kickstarter.
Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.
Our experienced instructors Kevin Liao and Glauco Pires explain everything from a beginner level. That means you don't need any prior coding or digital art experience!
Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.
Get a couponThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!
What Will I Learn?
- Build a platform shooter game in Unity®.
- Learn the fundamentals of game design.
- Create artwork in MagicaVoxel and Photoshop.
- Code in C#.
- Unity® 2017.1.0f3 (for game set-up and coding)
- MagicaVoxel and Photoshop (for creating art)
- This course was recorded on a Mac computer, but you can use a PC.
Who is the target audience?
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Taught by people who ship.
John Bura
Founder and CEO of Mammoth Club and Course Pro, the #1 AI-powered Learning Management System for course and content development, training and evaluation.
Ready to start building?
Complete Beginner's Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.