Make a Minimalist 2D Geometry Survival Game in Godot 4.6 - From Scratch
Build a fast-paced shape-dodging game while learning the fundamentals of 2D gameplay programming in Godot 4. This hands-on project focuses on reactive movement, collision systems, and smooth animation — all created entirely without external assets.
This course includes.
Curriculum & lectures.
+ 01 Game Development Basics 2 lectures
+ 02 Player Scene 3 lectures
+ 03 Circle Generation Scene 4 lectures
+ 04 Collision Mechanics 4 lectures
About this course.
You’ll learn how to:
• Draw and animate dynamic ring shapes using Polygon2D.
• Control real-time rotation and input with _physics_process().
• Detect and respond to collisions using Area2D and signals.
• Apply tweens for scaling, shrinking, and smooth transitions.
• Combine logic and design for simple but addictive gameplay.
Master the essentials of Godot’s 2D engine by building a fun, complete game from pure code and geometry — proving great gameplay doesn’t need art assets.
Ready to start building?
Build a fast-paced shape-dodging game while learning the fundamentals of 2D gameplay programming in Godot 4. This hands-on project focuses on reactive movement, collision systems, and smooth animation — all created entirely without external assets.