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Mammoth Club All levels 4 sections 13 lectures

Make a Minimalist 2D Geometry Survival Game in Godot 4.6 - From Scratch

Build a fast-paced shape-dodging game while learning the fundamentals of 2D gameplay programming in Godot 4. This hands-on project focuses on reactive movement, collision systems, and smooth animation — all created entirely without external assets.

01
Skill level
All levels
02
Sections
4
03
Lectures
13
04
Instructor
Team Mammoth
What's inside

This course includes.

4
Sections
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

4 sections · 13 lectures
+ 01 Game Development Basics 2 lectures
01.01 Project Initialization Preview Free preview
Source Code Locked
+ 02 Player Scene 3 lectures
02.01 Spawning Visuals for our Player Locked
02.02 Player Controls + Movement Locked
Source Code Locked
+ 03 Circle Generation Scene 4 lectures
03.01 Laying the Framework for Circle Generation Locked
03.02 Placing Our Circle Polyon Verticies Locked
03.03 Dynamically Spawning + Shrinking Circle Polygons Locked
Source Code Locked
+ 04 Collision Mechanics 4 lectures
04.01 Detecting Player Collisions Locked
04.02 Emitting Signals To Update Scores Locked
04.03 Updating Score Based on Signals Locked
Source Code Locked
Description

About this course.

You’ll learn how to:

• Draw and animate dynamic ring shapes using Polygon2D.

• Control real-time rotation and input with _physics_process().

• Detect and respond to collisions using Area2D and signals.

• Apply tweens for scaling, shrinking, and smooth transitions.

• Combine logic and design for simple but addictive gameplay.

Master the essentials of Godot’s 2D engine by building a fun, complete game from pure code and geometry — proving great gameplay doesn’t need art assets.

Ready to start building?

Build a fast-paced shape-dodging game while learning the fundamentals of 2D gameplay programming in Godot 4. This hands-on project focuses on reactive movement, collision systems, and smooth animation — all created entirely without external assets.

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