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Mammoth Club All levels 9 sections 27 lectures

Mastering Turn-Based RPG Development in Godot 4

This course is designed for developers who want to create strategic, engaging RPG combat. By the end, you'll have the technical foundation to build turn-based systems that feel satisfying and reward player planning.

01
Skill level
All levels
02
Sections
9
03
Lectures
27
04
Instructor
Team Mammoth
What's inside

This course includes.

9
Sections
27
Lectures
27
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

9 sections · 27 lectures
+ 00 Introduction 1 lecture
00 Course Intro Preview Free preview
+ 01. Setting up the player Character 3 lectures
1.1 Player Movement Locked
1.2 Player Animation Locked
01 Source Files Locked
+ 02. Creating the map 3 lectures
2.1 Tilesets Locked
2.2 Collision In Tilesets Locked
02 Source Files Locked
+ 03. Player health and UI 2 lectures
3.1 Player Health And UI Locked
03 Source Files Locked
+ 04. Adding combat to our Godot RPG 6 lectures
4.1 Setting Up The UI Locked
4.2 Enemy Stats Locked
4.3 Combat Functions Locked
4.4 Adding Animations Locked
4.5 Player Death Locked
04 Source Files Locked
+ 05. Experience and leveling up 2 lectures
5.1 Experience And Leveling Up Locked
05 Source Files Locked
+ 06. Setting up quests in our game 5 lectures
6.1 Introduction To Dialogic Locked
6.2 Setting Up The First NPC Locked
6.3 Creating The First Quest Part 1 Locked
6.4 Creating The First Quest Part 2 Locked
06 source files Locked
+ 07. Creating the game menus 2 lectures
7.1 Creating A Main Menu Locked
07 Source Files Locked
+ 08. Adding music and sound effects 3 lectures
8.1 Adding Music And Creating A Credits Scene Locked
8.2 Adding Sound Effects And Fixing Some Bugs Locked
08 Source Files Locked
Description

About this course.

Conquer the unique challenges of turn-based combat, character progression, and strategic depth that define compelling RPG experiences.


•    Design turn-based combat systems with actions, targeting, and turn order.

•    Implement character stats, progression, and ability systems.

•    Build inventory management and equipment mechanics.

•    Create enemy AI that provides tactical challenge without frustration.

•    Develop battle UI and feedback systems that communicate information clearly.


Ready to start building?

This course is designed for developers who want to create strategic, engaging RPG combat. By the end, you'll have the technical foundation to build turn-based systems that feel satisfying and reward player planning.

Buy lifetime access →