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Mammoth Club All levels 11 sections 23 lectures

The Complete Survival Game Development Masterclass in Godot 4

Tackle the intricate web of interconnected systems that make survival games compelling from resource gathering to crafting, hunger, and environmental threats.

01
Skill level
All levels
02
Sections
11
03
Lectures
23
04
Instructor
Team Mammoth
What's inside

This course includes.

11
Sections
23
Lectures
23
Resources
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

11 sections · 23 lectures
+ 00 Mastering Survival Game Environment Creation in Godot 4 2 lectures
Course Intro Preview Free preview
Source Files Locked
+ 01 Setting up the player character 2 lectures
01 Player Movement Locked
02 Player Animations Locked
+ 02 Creating a small map 3 lectures
01 Getting Tilesets Ready In Godot 4 Locked
02 Adding More Detailts To The Map Locked
03 Adding Collision To The Map Locked
+ 03 Player vitals and UI 2 lectures
01 Setting Up Health And UI Locked
02 Adding Hunger Locked
+ 04 Giving our player weapons 3 lectures
01 Setting Up The Weapon And Attack Animations Locked
02 Making Our Weapon Functional Locked
Source Files Locked
+ 05 Creating the first enemy 1 lecture
Creating The First Enemy Locked
+ 06 Taking Damage and killing the enemy 1 lecture
Taking Damage And Killing The Enemy Locked
+ 07 Adding more visuals to the enemy 1 lecture
Adding More Visuals To The Enemy Locked
+ 08 Setting up the inventory 4 lectures
01 Creating Item Resources And Early Inventory System Locked
02 Setting Up The Inventory UI Locked
03 Updating The Inventory When We Pick Up An Item Locked
Source Files Locked
+ 09 Creating breakable objects 2 lectures
01 Creating A Breakable Tree Locked
02 Adding Item Drop To Our Tree Locked
+ 10 Crafting system in the survival game 2 lectures
01 Setting Up The Crafting UI Locked
02 Crafting An Axe Locked
Description

About this course.

• Design and implement resource collection and inventory management systems.

• Build crafting mechanics with recipes and item combinations.

• Create survival stats like hunger, thirst, and health that drive player decisions.

• Develop day/night cycles and environmental hazards.

• Construct base-building mechanics and persistent world states.


This course is designed for developers ready to handle complex, interdependent game systems. By the end, you'll understand how to weave multiple mechanics together into a cohesive survival experience that keeps players engaged and challenged.

Ready to start building?

Tackle the intricate web of interconnected systems that make survival games compelling from resource gathering to crafting, hunger, and environmental threats.

Buy lifetime access →