The Complete Unity/Unreal/Godot ChatGPT, AI, Development Bundle+
đŽ Dive into Unity/Unreal/Godot, Explore AI and ChatGPT đ¤đĨ Your all-in-one dev bundle! Code, create, captivate
01
Skill level
All levels
02
Sections
378
03
Lectures
2,125
04
Instructor
Team Mammoth
What's inside
This course includes.
✓
378
Sections
✓
2125
Lectures
✓
2119
Resources
✓
Certificate of completion
Included
✓
Mobile and desktop access
Included
✓
AI learning assistance
Included
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Course content
Curriculum & lectures.
+ LEVEL 1: Beginner Unity and Unreal Games đđšī¸ 4 lectures
01 What is Coding
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00 Course Overview - UE5 All Ages
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02 What is Game Development
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Source Files
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+ Unreal Introduction 6 lectures
02 What You'll Need - Unreal for All Ages
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01 What is a blueprint
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00 What is Unreal Engine 5
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03 How to Debug Unreal
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04 How to Install UE5
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Source Files
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+ What are Unreal Project Templates 1 lecture
Unreal Game Project Templates
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+ Building a New Unreal Project 2 lectures
Build a New Unreal Top Down Project
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Source Files
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+ Navigate the Unreal Editor 8 lectures
01 Navigate the Menu Bar
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00 What are Unreal Actors and Levels
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02 Navigate the Main Toolbar
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04 Navigate the Content Drawer
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05 Navigate the Bottom Toolbar
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03 Navigate the Level Viewport
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06 Navigate the Outliner and Details Panels
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+ Build a Blueprint Class for Reusable Game Object 3 lectures
00 Preview of Actor with Light
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01 Build an Actor with Material and Light
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Source Files
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+ Learn to Code with Blueprint Visual Scripting 10 lectures
06 What is an Unreal Cast
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00 How to Code with Blueprint Visual Scripting
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01 What is an Unreal Event
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03 What is an Unreal Branch Conditional
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02 What is an Unreal Function
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04 What Is A Variable In Unreal Blueprints
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05 Unreal Data Types
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07 What are Unreal Blueprint Arrays
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08 How Collisions Work in Unreal
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Source Files
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+ Destroy Actor Upon Player Collision 4 lectures
00 Preview of Actor Destroyed Upon Player Collision
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01 Explore Blueprints of Top Down Game
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02 Destroy Actor Upon Player Collision
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04 Source Files
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+ Build a Variable in Game Mode to Track Score 6 lectures
00 Preview of Player Score
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01 What Is A Variable In Unreal Blueprints
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02 Build A Variable In Game Mode To Track Score
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04 What Are Unreal Blueprint Arrays
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03 Set Score Variable Upon Collision
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05 Build Variable And Function To Count Actors Remaining
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+ Build User Interface to Show Score 4 lectures
00 Preview of User Interface
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01 Build a User Interface Display
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02 Build Bindings to Change UI with Variables
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03 Combine Variable and Text in User Interface
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+ Spawn Actors at Random Locations 3 lectures
00 What is a Loop in Unreal Blueprints
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01 Spawn Actors at Random Locations
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Source Files
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+ Examples of Debugging in Unreal Editor 6 lectures
01 Example of Debugging in Unreal Editor
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00 How to Debug Unreal Blueprints
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02 Breakpoints in Unreal Blueprint
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04 Debug Window and Blueprint Debugger
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05 How to Use the Unreal Blueprint Debug Window
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03 Build a Breakpoint in Unreal Blueprint
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+ The next Steps 1 lecture
Where to go from here
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+ Unity Game Development for Absolute Beginners and All Ages - Course Overview 2 lectures
Course Overview - Unity All Ages
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Source Files
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+ Unity Game Engine Introduction 4 lectures
00 What Is Unity Game Engine
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01 What You-ll Need - Unity All Ages
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02 How To Install Unity 2022
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Source Files
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+ Build a New Unity Project 4 lectures
00 Install Unity And A Code Editor
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01 Build A New Unity Project
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02 How To Debug
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Source Files
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+ Navigate the Unity Editor 5 lectures
00 Navigate The Unity Editor Toolbar
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01 Navigate The Unity Editor Hierarchy
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02 Navigate The Unity Editor Game And Scene Views
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03 Navigate The Unity Editor Inspector
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04 Navigate The Unity Editor Project Window
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+ Build a 3D Platform Game 5 lectures
00 Preview Of Game Setup
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01 Build A Level Platform
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02 Build A Player Object In Unity
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03 Build A Target Object With Colors In Unity
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+ Introduction to Coding in Unity Visual Scripting 5 lectures
00 What Is Unity Visual Scripting
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01 What Is An Event In Unity Visual Scripting
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02 What Is A Function In Unity Visual Scripting
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03 Unity Visual Scripting Data Types
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+ Enable Input Controls with Unity Visual Scripting 5 lectures
00 Preview Of Player Controls
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01 Add Visual Script To Player Object In Unity
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02 Navigate Unity Visual Scripting Interface
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03 Enable Player Controls With Unity Visual Scripting
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+ Handle Collisions with Unity Visual Scripting 6 lectures
00 Preview Of Collision Handling In Unity
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01 Build A Death Zone Unity Object
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02 How Collisions Work In Unity
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03 What Is A Branch Conditional In Unity Visual Scripting
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04 Handle Player Collision With Plane With Unity Visual Scripting
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+ Restart Unity Level with Visual Scripting 4 lectures
00 Preview Of Restarting Unity Level
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01 Restart Unity Level On Collision With Visual Scripting
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02 Handle Player Collision With Target
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Source Files
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+ Auto Generate Platforms for Each Level 6 lectures
00 Design A Level With Platforms
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01 What Is A Loop In Unity Visual Scripting
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02 What Is A Unity Prefab
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03 Build A Game Mode
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04 Randomize Platform Positions For Each Level
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+ Keep Track of Levels in User Interface 4 lectures
00 Build Text Mesh Pro User Interface Object
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01 Build Custom Event To Set Text
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02 Build Second Graph To Increase Player Score
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+ Restart Game if Player Loses All Lives 5 lectures
00 Build Lives Text Mesh Pro Uguis
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01 Count Player Lives With Visual Script
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02 Reduce Lives If Player Hits Death Zone
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03 Restart Game If Player Loses All Lives
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+ Build a Play Screen for Game Start 3 lectures
00 Build An Initscene For Play Screen
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01 Build A Start Game Button Script
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+ Build a GameOverScene to Show Score 3 lectures
01 Build A Gameoverscene To Show Score
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02 Show Game Over Screen When Player Dies
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+ Build Collectible Coins 8 lectures
00 Build A Coin Prefab
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01 Spawn Coins Randomly With Script
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02 Rotate Coin With Script
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03 Increase Score Upon Coin Collection
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04 Increase Score Dynamically During Game
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05 Debug Final Score Not Being Updated
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06 Delete Coin Upon Collision
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+ Build Explosion Effect Upon Collision 4 lectures
00 Build Explosion Prefab
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01 Add Force To Spawned Particles
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02 Where To Go From Here
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+ Castlemania 2D Clone in Unreal 9 lectures
00 Project Preview
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01 Preview
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02 Project Preparation
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03 Character Movement Part 1
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04 Character Movement Part 2
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05 Preview
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10 Preview
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15 Preview
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Source files
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+ Legend of 'Zenda' in Unreal, Creating your first adventure game! 20 lectures
00 Gameplay
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01 Setting Up The Project
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02 Movement Character
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03 Add Simple Animations
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04 State Machine Of Animations
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05 Attack Animations
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06 Attack Animations Pt2
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07 Attach The Sword
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08 Collision Detection
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09 Enemy Ai Movement 1
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10 Enemy Animations From BT
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11 Finish BT And Shoot Projectile
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12 Projectile Collision And Damage
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13 Death Of Character
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14 Game Over Widget
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15 Dynamic Healthbar
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16 Collectable Items
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17 Tilemaps And Tilesets
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18 Soundfx And Enemy Loot
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Source files
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+ Build Third Person RGP Adventure Game in UE5 7 lectures
1 - Replacing UE5 Default Character - Overview
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2 - Mixamo Character Implementation
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3 - Project Creation & Adding Asset Pack
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4 - Animation Import Process
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5 - Idle Animation
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6 - Walking Animation
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7 - All Animations Imported
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+ 02 Build Jumping Animations in UE5 RPG Game 7 lectures
1 - Grabbing Third Person Character From UE4
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2 - Blendspace Intro
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3 - Blendspace Creation
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4 - Animation Blueprint Creation
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5 - Jumping State
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6 - Anim Bp Event Graph
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7 - Animation Result
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+ 03 Design Game Environments in UE5 RPG Game 19 lectures
1 - Overview (Smoother Animation & Level Import)
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2 - Blendspace Improvement
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3 - Speed & Accelaration
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4 - Adding Asset Packs
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5 - Asset Pack Locations & Overview Maps
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6 - Modular Construction Techniques
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7 - Landscaping Tool
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8 - Foliage Tool
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9 - Lighting Build Tool
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10 - Setting Default Map
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11 - Water Bodies
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12 - Adding Wildlife
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13 - Environmental Sounds
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14 - Footsteps Sounds Part 1
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15 - Footsteps Sounds Part 2
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16 - Jump Sound
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17 - Nav Mesh Bounds Volume
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18 - Trigger Boxes
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19 - Collectible Items
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+ 04 Build Health, Death, Attack and Stamina in UE5 RPG 19 lectures
1 - Collectible System Advanced
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2 - Stats UI Showing Collectibles
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3 - Health & Stamina UI
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4 - Health Variable Binding
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5 - Health Reduction System
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6 - Death System
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7 - Custom UI Fonts
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8 - Death Widget
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9 - Death Widget Reloading Level
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10 - Show Mouse On Widget
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11 - Melee Attack Overview
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12 - Melee Attack System Logic
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13 - Melee Attack 2 Implementation - Right Mouse Button
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14 - Adding Sword To Character
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15 - Stamina System Implementation
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16 - Stamina System Completion
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17 - Stamina Regeneration Overview
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18 - Stamina Regeneration System Tweaks
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19 - Stamina Regeneration System Logic
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+ 05 Build NPC and Enemies in UE5 RPG 12 lectures
1 - Collectibles Placement & Player Start
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2 - Adding Sound To Sword
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3 - NPC Import & Trigger Box
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4 - NPC Interactivity Phase 1
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5 - NPC Interactivity Phase 2
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6 - NPC Interactivity Phase 3
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7 - NPC Interactivity Phase 4
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8 - Wolf Monster Overview
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9 - Wolf Monster Part 1
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10 - Wolf Monster Part 2
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11 - Wolf Monster Part 3
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12 - Wolf Monster Completion
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+ Build a Retro Platformer in Unreal Engine 5 - Super 'Marlo' 6 lectures
1.0 Retro Runner Preview
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1.1 Preview
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1.2 Project Settings and Character Movement Part 1
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1.3 Character Movement Part 2
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1.4 Duck Movement
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+ 02a Build tile map, spike trap and coin box for Retro Platformer UE5 Game 5 lectures
2.1 Preview
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2.2 Tile Map Part 1
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2.3 Tile Map Part 2
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2.4 Spike Trap and Coin Box
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+ 02b Build water, hills and lava environment in Unreal Engine 5 Runner Game 3 lectures
2.5 Water Environment and Hills 1
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2.6 Lava Environment and Final Adjustments to Tile Map
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+ 03a Build UI, death and checkpoints in UE5 Runner Game 4 lectures
3.1 Preview
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3.2 Interface Creation
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3.3 Death and Checkpoints
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+ 03b Build life and powerup collectibles in UE5 Super Marlo Platformer Game 2 lectures
3.4 Life and Power Up Pick ups
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+ 04 Build Enemy Movement, Combat and Death in UE5 Super Marlo Runner Game 4 lectures
4.1 Preview
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4.2 Enemy Movement
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4.3 Enemy Combat, Death and Final Adjustments to End Game
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Source Files
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+ (PREREQUISITE) Unity Game Development for Absolute Beginners 1 lecture
Prerequisite
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+ LEVEL 2: Build Games with ChatGPT 4 lectures
02 Request Arguments And Json Serialization
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04 Receiving A First Answer From The Gpt
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07 Refactoring, Scrollable Chat And Conclusion
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Source Files
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+ Use ChatGPT Plugin in Unreal Engine 5 13 lectures
1 GPT Plugin
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2 Plugin Settings
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3 API Keys
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4 Prompts
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5 Prompt Focus
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6 Placing Objects In The Level
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7 Object Properties
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8 Populating Level
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9 Adding Lighting
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10 Post Processing Volume
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11 Sky Box Editing
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12 Lumen
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Source Files
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+ Build a Game in UE5 with ChatGPT 10 lectures
1 Game Mode
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2 Explaining Multiple Game Modes
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3 Game Modes
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4 Game Mode & Game Instance
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5 Sprinting System
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6 Health System
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7 Damage Causer
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8 Health Widget
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9 Death System
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+ Build Game Systems in UE5 with ChatGPT 9 lectures
1 Death System
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2 Death
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3 Death & Respawning
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4 Death & Respawning
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5 Respawning System
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6 Respawn Location
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7 Health Pickups
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8 Health Pickups
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9 Health Pickups Optimization
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+ Build a Quest in UE5 Game with ChatGPT 9 lectures
1 Quest Ideas
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2 Adding Quest Assets
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3 Manor Level
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4 Manor Doors
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5 Forest Level Modification
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6 Forest Level Modification
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7 Forest Sound & Navmesh
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8 Manor Sound & Navmesh
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9 Quest Character
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+ Build Advanced Quest Game Features in UE5 with ChatGPT 18 lectures
1 Quest Widget
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2 Quest Variable
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3 Quest Variable
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4 Quest Loader Overview
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5 Level Loader BP
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6 Game Instance GPT
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7 Game Instance Implementation
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8 Game Instance Saving Variables
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9 Game Instance System
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10 Sounds Music
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11 Footstep Sounds
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12 Footstep Sounds House Level
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13 Main Menu Widget & Level
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14 Begin Game
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15 Level Camera Fade System
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16 Forest Level
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17 Hint Widget
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18 Full Gameplay
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+ Build NPC Game Conversations with ChatGPT in UE5 8 lectures
1 1 Preview
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1.2 Project Preparation
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1.2b Settings Requirements
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1.3 Npc Creation
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1.4 Talk System Part 1
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1.5 Talk System Part 2
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1.6 Final Thoughts
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+ LEVEL 3: Build 15 Advanced Games đđĸ 9 lectures
Course2_Part1_Game_Mode_1
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Course2_Part2_Explaining_Multiple_Game_Modes
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Course2_Part3_Game_Modes
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Course2_Part4_Game_Mode_&_Game_Instance
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Course2_Part5_Sprinting_System
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Course2_Part6_Health_System
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Course2_Part7_Damage_Causer
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Course2_Part8_Health_Widget
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Course2_Part9_Death_System Saad Ali
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+ Build a 2D Pixel Art Space Arcade Game in Unity 5 lectures
00 Introduction
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04 Sprite Animations, Move By Touch, Pixels Coords To World And Preprocessor
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06 Font Atlasses And Renaming The Scripts
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07 - Enemy Ships And Projectiles
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08 - Rigidbody2d, Colliders And Explosions
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+ Beginners Unity DOTS ECS Game Development 32 lectures
Questions to ask yourself
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01 00 Course Intro
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01 01 Build Entities In Unity Ecs
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01 02 Access Entity Data
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01 03 Build Entities
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01 03 Change Entity Data
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01 04 Instantiate New Entities At Runtime
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01 05 Create Entity From Scratch
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02 00 Intro Transformation Mathematics
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02 01 Perform Translations
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02 02 Perform Rotations
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02 03 Perform A Slerp
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02 04 Rotate Around Pivot Point
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02 05 Get Player Transformations Into Entities
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03 00 Intro
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03 01 Physics Components
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03 02 Ecs Physics-Based Character Controller
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03 03 Spawn Multiple Physics Entities
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03 04 Move A Bullet With Physics
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03 04B Intro
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03 05 Detect Collisions Events
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03 06 Destroy Entity And Use Custom Values In A Collision Event
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03 07 Track Entities With Camera
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04 00 Intro
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04 01 Detect Triggers
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04 02 Perform A Raycast Hit
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04 03 Perform A Cast And Point Distance
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05 00 Intro
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05 01 Build Jobs In Unity Ecs
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05 02 Use Jobhandle And Dependencies
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05 03 Use Parallelfor Jobs
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05 04 Use Parallelfortransform Jobs
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+ Advanced Unity optimization 6 lectures
01. Project And Code-Editor Setup
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02. Arrays, Lists And Memory Pre-Allocation
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03. Dictionaries And Finding References Using The Code Editor
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04. Hashsets And More Of The Dictionary
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05. Inheritance Vs Components, Interfaces
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06. Inheritace And Virtual Functions
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+ Build a 2D Pixel Art Platformer in Unreal Engine 5 - 01 Set up 2D pixel art project 3 lectures
01 Set up 2D game project in UE5
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02 Load pixel art assets into UE5 project
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+ 02 Work with pixel art tiles 3 lectures
01 Build a tileset in UE5 game
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02 Build a tile map in UE5 game
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+ 03 Build a pixel art platformer character 3 lectures
01 Load pixel art character into UE5 project
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02 Build a platformer character blueprint in UE5
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+ 04 Add follow camera to player 2 lectures
01 Add follow camera to player in UE5 game
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+ 05 Build platformer player movement 5 lectures
01 Build platformer player movement in UE5 project
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02 Add mapping context to player blueprint
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03 Enable player input in blueprint
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04 Enable player jump in 2D Unreal 5 game
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+ 06 Build collectible items in 2D pixel art 3 lectures
01 Load 2D image texture to collectible sprites in UE5 game
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03 Destroy coin upon player collision
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+ Build a 2D Pixel Art Topdown Game in Unreal Engine 5 - 01 Build 2D pixel player blueprint 4 lectures
01 Load Pixel Art Assets Into Ue5 Game
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02 Build 2D Pixel Player Blueprint
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03 Set Custom Camera In Ue5 Game
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Source Files
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+ 02 Build topdown controls in UE5 2D game 5 lectures
01 Enable Player Movement With New Ue5 Input System
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02 Add Mapping Context To Player Blueprint
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03 Define Wasd Movement Actions In Player Blueprint
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04 Add Object Sprites To Topdown Game
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+ 03 Build a pixel art platformer character 6 lectures
01 Build Topdown Pixel Animations With Paperzd In Ue5
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02 Build Paperzd Animation Blueprint In Ue5
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03 Set Animation Based On Player Direction
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04 Set Left And Right Player Image In Unreal Pixel Art Game
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05 Fix Paperzd Flipbook Not Animating In Animation Sequence
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+ 04 Build tilemap for game 2 lectures
01 Build Tilemap For Game
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+ Build Network Multiplayer Games in Unreal 5 - 01 What is Multiplayer Game Development 4 lectures
Course1 - Part1 - Overview_&_Multiplayer_Concepts Saad Ali
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Course1 - Part 2 - Server_Client_&_Replication Saad Ali
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Course1 - Part3 - Memory_Management Saad Ali
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Course1 - UE5 Saad Ali
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+ 02 EOS Game Development in Unreal Engine 5 9 lectures
Course2 - Part1 - EOS_Developer_Portal Saad Ali
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Course2 - Part2 - Accounts_&_Clients Saad Ali
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Course2 - Part3 - Plugin_Installation Saad Ali
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Course2 - Part4 - Enabling_Plugin Saad Ali
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Course2 - Part5 - EOS_Credentials Saad Ali
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Course2 - Part6 - Engine_INI_Setup Saad Ali
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Course2 - Part7 - Network_Menu Saad Ali
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_Course2 - UE5 Saad Ali
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_Plugins Course2 Part3 Source Files
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+ 03 Server Development in Unreal Engine 5 Multiplayer Games 9 lectures
00 Starter Project
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Course3 - Part1 - Create_&_Host_Session Saad Ali
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Course3 - Part2 - Joining_Session Saad Ali
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Course3 - Part3 - Quit_Game Saad Ali
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Course3 - Part4 - Replicated_Variables Saad Ali
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Course3 - Part5 - Server_Events Saad Ali
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Course3 - Part6 - Destroy_Session Saad Ali
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_Course3 - UE5 Saad Ali
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_Plugins
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+ 04 Client RPC Development in Unreal Engine 5 4 lectures
Course4 - Part1 - Packet_Loss Saad Ali
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Course4 - Part2 - Client_RPC Saad Ali
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Course4 - Part3 - Debugging_Nodes Saad Ali
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_Course4 - UE5 Saad Ali
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+ 05 Client Server Replication in Unreal Engine 5 6 lectures
Course5 - Part1 - Overview Saad Ali
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Course5 - Part2 - Input_Binding_&_Replicating_Objects Saad Ali
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Course5 - Part3 - Server & Client Events Key Example Saad Ali
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Course5 - Part4 - Object Physics Replication Saad Ali
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Course5 - Part5 - Object Rotation Replication Saad Ali
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_Course5 - UE5 Saad Ali
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+ 06 Build RPG in Unreal Engine 5 15 lectures
Course6 - Part1 - Overview Saad Ali
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Course6 - Part2 - Gun_Attack_Part1 Saad Ali
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Course6 - Part3 - Gun_Attack_Part2 Saad Ali
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Course6 - Part4 - Death_Part1 Saad Ali
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Course6 - Part5 - Death_Part2 Saad Ali
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Course6 - Part6 - Health & XP Overview Saad Ali
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Course6 - Part7 - Health System Saad Ali
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Course6 - Part8 - Health System With Death Saad Ali
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Course6 - Part9 - XP System Saad Ali
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Course6 - Part10 - Gun Shooting Line Trace Overview Saad Ali
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Course6 - Part11- Gun Shooting Line Trace Walkthrough Saad Ali
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Course6 - Part12- Server Attack Call Saad Ali
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Course6 - Part13- Line Trace System Saad Ali
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Course6 - Part14 - Take Damage System Saad Ali
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Course6 - Part15 - Adding Gun Model & Firing Sound Saad Ali
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+ 07 Build Collectibles in Unreal Engine 5 5 lectures
Course7 - Part1 - Overview Saad Ali
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Course7 - Part2 - Collectibles System Saad Ali
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Course7 - Part3 - Collectibles System Saad Ali
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Course7 - Part4 - Spawning Collectibles Saad Ali
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_Plugins
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+ 08 Build Cameras in Unreal Engine 5 4 lectures
Course8 - Part1 - Overview Saad Ali
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Course8 - Part2 - Moving around the camera Saad Ali
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Course8 - Part3 - Third Person & First Person Cameras Saad Ali
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Course8 - Part4 - Topdown & Satellite Camera Saad Ali
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+ 09 Build Multiplayer Chat in Unreal Engine 5 12 lectures
1 - Chat_Overview
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2 - Core Elements
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3 - Message Struc & Chatbox Ui
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4 - Chatbox Ui Code
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5 - Chatbox Custom Functions Overview
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6 - Chat Result Widget
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7 - Chatbox UI Custom Function 1
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8 - Chatbox UI Custom Function 2
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9 - Character Code Overview
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10 - Character Code Part 1
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11 - Character Code Part 2
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12 - Character Code Part 3
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+ Introduction to the chain 3 lectures
00 Blockchain Introduction
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01 What Are Blockchains And Distributed Ledgers
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02 What Are Bitcoin And Ethereum
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+ Build Blockchain Transactions in Unity Games 2 lectures
00 Course Overview
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Source Files
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+ 01 Set up transfer crypto project in Unity 2 lectures
01 Set up transfer crypto project in Unity
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02 Download nethereum and add to Unity project
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+ 02 Connect to Ganache local Ethereum blockchain in C# 1 lecture
00 What Is Ganache
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+ 03 Transfer ETH cryptocurrency in Unity 1 lecture
01 Transfer ETH cryptocurrency in C-
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+ 04 Connect to Infura in Unity 2 lectures
01 Build Infura endpoint to Ethereum
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02 Connect to Infura in Unity C-
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+ 05 Get Ethereum HDWallet accounts in Unity C# 1 lecture
01 Set up project with Nethereum HDWallet
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+ 02 Build Your First Solidity Smart Contract 3 lectures
01 Build Your First Contract
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02 Change A State Variable Value
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+ 03 Build Solidity Variables 4 lectures
01 Build A Local Variable
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02 Build State Variables Of Different Data Types
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03 Build A Custom Data Type With A Struct
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+ 04 Build Solidity Arrays 3 lectures
01 Build Arrays
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02 Build Array Functions
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+ 05 Build Solidity Mappings 4 lectures
01 Build A Mapping
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02 Build A Database-Like Mapping
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03 Assign Ownership To Individual Ethereum Addresses
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+ 06 Build Solidity Conditionals and Loops 3 lectures
01 Build A Conditional
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02 Build A Loop
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+ 07 Send Ether 2 lectures
01 Send Ether
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+ 08 Build Smart Contracts 11 lectures
00 Build A Profit Splitter Contract
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01 Build A Contract With Limited Addresses
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02 Build A Contract And Library
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03 Build A Contract With A Limited Time Transaction
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04 Build Contracts With Inheritance
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05 Build Contracts With Visibility Modifiers
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06 Build A Contract With Mutability Modifiers
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07 Build An Abstract Contract
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08 Build A Bank Contract
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09 Access Struct Value
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+ Unity NFT Game Development - 00a Course Overview 2 lectures
00 Course Overview
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Source Files
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+ 01 Build simple NFT smart contract with OpenZeppelin ERC721 3 lectures
01 Build simple NFT smart contract with OpenZeppelin ERC721
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02 Set up Unity project with Nethereum
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03 Reference compiled contract bytecode in C-
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+ 02 Deploy NFT smart contract in Unity C# with Nethereum 4 lectures
01 Connect to Nethereum Test Chain in Unity C
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02 Deploy NFT smart contract in Unity C# with Nethereum
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03 Interact with NFT on Ethereum with Unity C
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04 Query smart contract function with Nethereum
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+ 03 Deploy NFT contract with arguments in Unity C# 2 lectures
01 Deploy NFT contract with arguments in Unity C-
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02 Call function with arguments in Nethereum C-
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+ Unreal Dapp Development with Web3 Transactions - 00a Course Overview 2 lectures
00 Course Overview
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+ 01 Connect to Ethereum in Unreal 3 lectures
01 Build Unreal Project With Ankr
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02 Explore Ankr Library Files
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+ 02 Create AnkrClient object 3 lectures
03 Set Ethereum Chain Id In Unreal Engine
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01 Create Ankrclient Object
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02 Initialize And Check Ankr Api
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+ 03 Generate QR code for MetaMask connection 2 lectures
02 Build Image User Interface Widget Blueprint
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01 Connect Ethereum Wallet In Unreal Engine
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+ 04 Check connection to crypto wallet 2 lectures
01 Build Button To Check Wallet Connection
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02 Check Connection To Crypto Wallet In Unreal
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+ Unreal NFT Game Development - 00a Course Overview 2 lectures
00 Course Overview
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Source Files
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+ 01 Build Unreal project and add Ankr library for NFTs 3 lectures
01 Build Unreal Project And Add Ankr Library For Nfts
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02 Explore Ankr Nft Library Files
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+ 02 Get NFT smart contract ABI hash in Unreal 3 lectures
01 Build Nft Smart Contract In Solidity
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02 Get Nft Smart Contract Abi Hash In Unreal
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+ 03 Interact with NFT examples in Unreal 2 lectures
01 Interact With Update Nft Example
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02 Interact With Wearable Nft Example
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+ 2D Game Development in Unity for Beginners - Build a Block Breaker Game 3 lectures
00 Project Preview
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01 Course Overview - 2D Game Development In Unity For Beginners
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Source Files
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+ 02 Build Game Objects 6 lectures
01 Build A Paddle
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02 Build A Ball
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03 Build Blocks To Destroy
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04 Build Power Blocks That Duplicate Balls
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05 Build Boundaries And Death Zone
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+ 03 Enable User Input 5 lectures
01 Enable User Input To Move Player
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02 Limit User Input
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03 Enable User Input To Start Game
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04 Program The Ball-s Speed
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+ 04 Handle Collisions 5 lectures
01 Handle Ball Collisions
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02 Destroy Blocks Upon Collision
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03 Duplicate Ball Upon Powerup Collision
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04 Move Duplicated Ball
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+ 05 Restart Level 3 lectures
01 Restart Game When Ball Enters Death Zone
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02 Restart Game When All Blocks Destroyed
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+ Introduction to Unreal 5 for Beginners with Blueprints - UE5 Game Development 3 lectures
01 Build A New Unreal Project
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02 Navigate The Unreal Editor
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03 Navigate The Bottom Half
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+ 02 Build game actions with blueprints 4 lectures
00 What Is A Blueprint
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01 Build A Blueprint Class
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02 Add Components To A Blueprint
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03 Handle Events With Blueprints
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+ 03 Build blueprints with a player 4 lectures
01 Build A Blueprint For Player Collision
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02 Build A Blueprint With Lights
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03 Turn Lights On And Off With A Blueprint
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04 Flip Flop Between Actions With A Blueprint
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+ 04 Control game flow with blueprints 4 lectures
01 Build Variables To Store Data
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03 Build A Branch To Turn Lights On And Off
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02 Build A Branch To Control Flow
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04 Build An Integer To Store Whole Numbers
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+ 05 Build landscapes 3 lectures
01 Build A Landscape Level
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02 Paint Materials Onto A Landscape
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03 Build A Blueprint To Auto-Paint Cliffs
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+ Build 2D and 3D Games with Unity Bolt Visual Scripting - Game Development Masterclass 2 lectures
01 Course Overview
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+ 02 Set up a jigsaw puzzle game board 3 lectures
01 Build A Board With Visual Scripting
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02 Fill Board With Tiles With Visual Scripting
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+ 03 Fill board with puzzle pieces 5 lectures
01 Generate Puzzle Image
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02 Store All Pieces In A Game Object
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03 Fill Board With Random Pieces
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04 Choose Random Pieces Without Repetition
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+ 04 Handle user input to swap pieces 6 lectures
01 Handle Swipe Input From Player-1
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02 Find Swipe Direction From Swipe Angle-2
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03 Move Piece In Direction Of Swipe-3
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04 Move Adjacent Pieces By Swapping-4
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05 Enable Swapping Left, Right, Up And Down-5
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+ 05 Build a 3D racing game with visual scripting 4 lectures
01 Move Player With Visual Scripting-1
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02 Store Data With Visual Scripting-2
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03 Enable Input To Move Player-3
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+ 06 Handle collisions between player and obstacles 4 lectures
01 Build Obstacles-1
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02 Handle Collision Between Player And Obstacle-2
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03 Destroy Obstacle Upon Collision
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+ 07 Spawn obstacles procedurally 4 lectures
01 Spawn Obstacles Procedurally-1
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02 Pool Objects By Moving-2
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03 Pool Obstacles That Are Out Of Sight-3
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+ 08 Calculate score 4 lectures
01 Show Players Score-1
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02 Increase Score Upon Touching Obstacle-2
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03 Prevent Player Child Object From Increasing Score-3
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+ 09 Build a timer to end the game 3 lectures
01 Show Time Remaining-1
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02 End Game When Timer Ends-2
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+ 10 Build a restart button 3 lectures
01 Build A Restart Button-1
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02 Restart Game When Button Is Pressed-2
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+ 11 Add 3D models 4 lectures
01 Add A Car Model For The Player
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02 Add A Racetrack
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03 Add Obstacle Models
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Source files
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+ Unity C# Game Development for Absolute Beginners - Build a First Person Shooter Player from Scratch 35 lectures
01-01 Project Preview
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01-02 Course Overview - Introduction To Unity
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02-01 Build A Cube
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02-02 Build Materials And Color
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02-03 Build A Semi-Transparent Object
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02-04 Build A Plane
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02-05 Build Game Lighting
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03-01 Build Particle Systems And Effects
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03-02 Apply Physics To Your World
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04-01 Build A C- Script
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04-02 Build Variables To Store Data
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04-03 Build Methods To Perform Tasks
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04-04 Build A Custom Method
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04-05 Build If Statements To Make Conditions
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04-06 Build Else Statements To Handle Conditions
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04-07 Build Loops To Repeat Actions
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04-08 Spawn Objects At Random Locations
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04-09 Build A While Loop
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05-01 Handle Key Presses From The Keyboard
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05-02 Move A Player With User Input
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05-03 Make A Player Jump
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05-04 Prevent Flapping When Jumping
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05-05 Move Forward And Rotate Around
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05-06 Build Multiple Cameras
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05-07 Enable User To Switch Cameras
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06-01 Build A Bullet Prefab
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06-02 Enable Player Shooting
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06-03 Set Direction Of Bullet Movement
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06-04 Remove Dead Bullets Over Time
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06-05 Build An Explosion Effect
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06-06 Spawn An Explosion Dynamically
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06-07 Delete Explosion Over Time
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06-08 Spawn Explosion At Collision Location
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07-01 Add 3D Models
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+ Build a Simple Platformer Game in Unreal Engine 5 - Your First UE5 Game 3 lectures
01 Project Preview
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02 What You'll Need - Unreal Platformer
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Source Files
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+ 02 Add Basic Game Blueprints 4 lectures
01 Build A Level
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02 Build A Player Blueprint
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03 Build A Camera To Follow Player
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04 Build A Game Mode
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+ 03 Enable User Input to Move and Jump 4 lectures
01 Enable User Input With Keyboard
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02 Build A Blueprint To Move Player On User Input
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03 Detect The Ground With A Blueprint
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04 Build A Blueprint For Player Jump On User Input
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+ 04 Build the Level 3 lectures
01 Build Platforms To Jump On
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02 Build A Collectable Item
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03 Build A Restart Game Blueprint
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+ 05 Build a Death Zone 2 lectures
01 Restart Game When Player Enters Death Zone
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+ 06 Fine Tune Game Art 2 lectures
01 Fine Tune Game Art
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+ Build Your First C++ Game in Unreal Engine 5 - 00a Course Overview 2 lectures
01 Course Overview - Build Your First Cpp Game In Unreal Engine 5
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Source Files
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+ 00b Code Editor Introduction 3 lectures
01 Install Visual Studio With C++
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02 How To Debug Unreal And Visual Studio
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Source Files
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+ 00c Learn to Code from Scratch in C++ 7 lectures
00 Build A New Console Application
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01 Build Variables To Store Data
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02 Build Functions To Perform Tasks
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03 Build Functions With Parameters
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04 Build Functions That Return Values
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05 Build Conditionals To Separate Code Flow
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+ 00d Build Pointers and References in C++ 3 lectures
01 Build Pointers To Store Memory Addresses
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02 Build References To Access Variables-2
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+ 00e Build Classes and Objects in C++ 5 lectures
01 Build Classes To Represent Objects
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02 Get And Set Private Variables
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03 Set Object Properties With Parameterized Constructors
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04 Point To And Reference Object Properties And Functions
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Source Files
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+ 01 Set Up a First Person Shooter C++ Project 3 lectures
01 Build A New Unreal Project
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01B Run Visual Studio As Administrator
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02 Quick Win - Shrink A Cube Upon Hit
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+ 02 Build an Enemy with C++ 2 lectures
01 Build An Enemy Controller C++ File
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02 Build A Visual Enemy Component In Unreal
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+ 03 Dynamically Spawn Enemies with C++ 2 lectures
01 Spawn Enemies With A Game Mode
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02 Build Enemy And Game Mode Blueprints
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+ 04 Build Enemy Movement and Lifespan 2 lectures
01 Make Enemy Chase Player
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02 Set Enemy Lifespan
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+ 05 Process Collisions to Kill Enemy 1 lecture
01 Process Collisions To Kill Enemy
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+ 06 Build Score System 3 lectures
01 Increase Player Score With C++
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02 Build Score User Interface
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03 Show Score With Game Mode
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+ 07 Build Game Over and Restart 2 lectures
01 Build Game Over Functionality In C++
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02 Build Restart Functionality
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+ Unreal 5 C++ Beginners Masterclass - Build a Top Down Game From Scratch 2 lectures
01 Course Overview - Build A Top Down Game With Unreal And C++
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Source Files
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+ 01 Build a game from scratch in Unreal with C++ 2 lectures
01 Build A New Unreal Project From Scratch
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02 Build A Top Down Camera
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+ 02 Build a custom player with C++ 1 lecture
01 Build A Character Class
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+ 03 Build food for player to collect 4 lectures
01 Build A Food Class
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02 Handle Player And Food Collision
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03 Dynamically Spawn Food
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04 Build Food Blueprint And Set Game Mode
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+ 04 Change player size and speed dynamically 2 lectures
01 Increase Player Size Upon Eating
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02 Decrease Speed As Size Gets Bigger
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+ 05 Build bots that move randomly 3 lectures
01 Build An Enemy Class
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02 Spawn Enemies Dynamically
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03 Move Enemies Randomly
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+ 06 Build game over functionality 1 lecture
01 End Game If Player Collides With Bot
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+ Train a Self Driving Car - Unreal Engine 5, Blueprints and C++ 2 lectures
01 Course Overview - Unreal Self Driving Car
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Source Files
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+ 01 Build a Self Driving Car Environment in Unreal 3 lectures
01 Build A New Unreal Vehicle Project
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02 Build A Track Blueprint
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03 Build A Linear Track With Inclines
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+ 02 Implement Cruise Control with Unreal and C++ 3 lectures
01 Calculate Target Speed Difference
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02 Enable User Throttle Control
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03 Enable Car To Control Throttle
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+ Beginners Robotics From Scratch with Unreal Engine 5 4 lectures
00 Course Overview
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01 What Is Coding
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02 What Is Game Development
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Source Files
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+ Set Up a Robot, Arena and Sensor 5 lectures
00 Preview - Set Up A Robot, Arena And Sensor
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01 Build A Project With A Robot From Scratch
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02 Build A Robot Training Arena
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03 Build A Sensor
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Source files
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+ Build a Light Sensor Robot 5 lectures
00 Preview - Build A Light Sensor Robot
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01 Build Line Tracing
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02 Calculate Effectiveness Of Sensor Line
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03 Run Sensor
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Source Files
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+ Move Robot Based On Sensor 4 lectures
00 Preview - Move Robot Based On Sensor
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01 Train Robot To Stop At Arena Boundary
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02 Train Robot To Turn Around
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Source Files
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+ Build a Path Detection Robot 4 lectures
00 Preview - Build A Path Detection Robot
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01 Build A Line Arena
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02 Enable Robot To Follow Line
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+ Build an Object Detection Robot 6 lectures
00 Preview - Build An Object Detection Robot
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01 Build An Object Detection Sensor
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02 Draw Laser From Object Detection Sensor
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03 Detect Objects In Front Of Robot With Sensor
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04 Stop Robot If Object Detected
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+ Where to go from here 1 lecture
01 Where To Go From Here
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+ Build 3D and VR Games in Unity for Game Development Beginners 2 lectures
00 Course Overview
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Source Files
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+ Build a 3D Virtual Reality Skydiving Game 5 lectures
00A Project Preview - 3D VR Skydiving Game
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00B Install Unity
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01 Build A New Unity Project
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02 How To Debug - Build 3D And VR Games In Unity
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+ 02 Build Landscape and Target 3 lectures
01 Build The Landscape
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02 Build A Target
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+ 03 Drop Player from Sky 6 lectures
01 Make The Camera Point Downward
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02 Move The Player
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03 Enable User Input To Move Player
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04 Enable Wasd Keys For User Input
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05 Check If The Player Reached The Target
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+ 04 Restart Game 4 lectures
01 Stop And Restart Game
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02 Build A Restart Timer
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03 Move Target To Random Position
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+ 05 Add Game Instructions 3 lectures
01 Build A Text Overlay
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02 Change Text Programatically
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+ 06 Add Game Art (70 Models Included) 3 lectures
01 Add 3D Landscape Models
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02 Add 3D Target Model
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+ 07 Implement VR for the 3D Skydiver 6 lectures
01 Install XR Packages
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02 Change Active Input Handling
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03 Add Default Input Actions
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04 Add Xr Device Simulator
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05 Control Virtual Reality Camera With User Input
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Source Files
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+ Build a 3D Virtual Reality First Person Shooter 3 lectures
00 Project Preview - 3D First Person Shooter Zombie Game
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01 Build A New Unity Project
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Source files
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+ 02 Spawn Enemies 7 lectures
01 Build An Enemy
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02 Spawn An Enemy
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03 Spawn Multiple Enemies Over Time
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04 Move Enemies Toward Player
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05 Stop Enemy Once It Reaches Player
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06 Make Enemies Attack Player
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+ 03 Build Player Attacks 6 lectures
01 Build Bullets For Player Attack
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02 Build Player Attack
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03 Destroy Bullet
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04 Destroy Enemy With Player Attack
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05 Build A Shooting Timer
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+ 04 Build Game Over Functionality 3 lectures
01 Build A Text Overlay
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02 Restart Game
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Source Files
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+ 05 Add Game Art (8 Models Included) 6 lectures
01 Add 3D Environment Models
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02 Add 3D Object Models
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03 Add A Player Weapon Model
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04 Add A 3D Enemy Model
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05 Change Game Lighting
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Source Files
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+ 06 Implement VR for the 3D Zombie First Person Shooter 6 lectures
01 Install XR Packages
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02 Build An Hmdinfomanager
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03 Change Active Input Handling
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04 Add Default Input Actions
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05 Add XR Device Simulator
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+ Build Your First Simple Virtual Reality Game in Unreal Engine 5 3 lectures
01 Project Preview
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02 What You'll Need - Unreal Vr
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Source Files
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+ 01 Build a New Unreal Project 2 lectures
01 Build A New Unreal Project
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Source Files
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+ 02 Add Objects to the Virtual Reality Game 5 lectures
01 Add Art Assets
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02 Add A Custom Grabbable Object
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03 Build The Environment
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04 Add Bowling Pins
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Source Files
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+ 03 Show Players Score 5 lectures
01 Build A Collision Area
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02 Build A Text Object
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03 Build Score Blueprint Functionality
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04 Add A Box Collider To Pins
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Source Files
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+ Build Augmented Reality for Absolute Beginners with Unity 3 lectures
01 Project Preview
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02 What You Need
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Source Files
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+ 02 Add Vuforia to Unity 3 lectures
01 Install Git For Vuforia
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02 Add Vuforia To Unity
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Source Files
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+ 03 Implement Augmented Reality 5 lectures
01 Build An Augmented Reality Camera
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02 Define An Image Target
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03 Build A Model To Display
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04 Test The App With Your Camera
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Source Files
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+ Simple Augmented Reality from Scratch in Unreal Engine 5 - Course Overview 2 lectures
01 Course Overview - Unreal Ar
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Source Files
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+ 01 Build a New Unreal Project 2 lectures
01 Build A New Unreal Project
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Source Files
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+ 02 Build an Augmented Reality Project from Scratch 5 lectures
01 Adjust Settings And Plugins For Augmented Reality
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02 Build A New Map
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03 Build A Game Mode Blueprint
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04 Build A Pawn Blueprint
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Source Files
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+ 03 Test Augmented Reality with a Phone Camera 6 lectures
01 Install Android Studio
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02 Set Up Android Ndk
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03 Potential Issues With Running Android Ndk Script
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04 Add Android Sdk, Ndk And Java To Unreal
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05 Set Up Your Phone To Test Unreal App
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+ The Basics on C# 16 lectures
01. Introduction to C-
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02. Creating a New Project
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03. Primitive Types
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04. Type Conversion
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05. Operators
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06.01 Classes
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06.02 Inheritance
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06.03 Structures
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06.04 Arrays and Strings
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06.05 Enumerator
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07.01 Statements
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07.02 Loops
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07.03 Random & Control Flow
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08.01 Types of Arrays
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08.02 Lists
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Source Code
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+ Build a 3D Multiplayer Battle Royale Game with Unity 2 lectures
01 Course overview
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Source Files
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+ 01 Build a Local Battle Royale 3 lectures
00 Project Preview - Build a Local Battle Royale
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01 How to debug
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Source Files
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+ 02 Build a Player That Can Look and Move Around 7 lectures
01 Set up project
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02 Build a player
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03 Move player with keyboard
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04 Enable first person mode
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05 Enable player to look left and right
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06 Enable player to look up and down
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+ 03 Generate Enemies 2 lectures
02 Build an enemy object
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+ 04 Build an Attack 3 lectures
01 Build an attack particle system
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02 Attack upon user input
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+ 05 Reduce Player Health 3 lectures
01 Build player health
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02 Kill players upon 0 health
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+ 06 Build Bots That Move and Attack 3 lectures
01 Build bot attack action
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02 Build bot random movement
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+ 07 Implement Safe Zone 3 lectures
01 Shrink the plane over time
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02 Kill a player outside the plane
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Source Files
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+ 08 Add Networking for Multiplayer Battle Royale 5 lectures
00 Project Preview - Add Networking for Multiplayer Battle Royale
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01 How server-client communication works
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02 What is MLAPI
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03 How to debug MLAPI
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+ 09 Set Up Networking 3 lectures
01 Import MLAPI into Unity
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02 Set up network manager
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+ 10 Build Networked Player Functionality 4 lectures
01 Networked player movement
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02 Networked player looking around
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03 Networked player attack
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+ 11 Build Networked Health 4 lectures
01 Networked player health
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02 Networked kill players upon 0 health
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03 Disable attacking when dead
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+ 12 Build a Game Controller 4 lectures
01 Set minimum number of players
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02 Restart game if 1 player remaining
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03 Prevent lighting from changing
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+ 13 How to Fine-Tune the Game 2 lectures
01 Add a weapon object
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Source Files
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+ Build Yourself and Other Realistic Humans in MetaHuman 2 lectures
00 Course Overview - Build Yourself and Other Realistic Humans in MetaHuman
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Source Files
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+ 01 Build Yourself and Other Realistic Humans in MetaHuman 9 lectures
01 Build a New MetaHuman Project
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02 Blend a Human with Others
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03 Move and Sculpt Facial Features
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04 Change Skin Features
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05 Change Eye Features
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06 Change Teeth Features
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07 Apply Makeup To Your MetaHuman
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08 Change Hair and Facial Hair
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09 Change Body Type and Clothes
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+ 02 Build a Zombie in MetaHuman 1 lecture
01 Build a Zombie in MetaHuman
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+ 03 Save your MetaHumans for Export 1 lecture
01 Save your MetaHumans for Export
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+ 04 Age a Character in MetaHuman 1 lecture
01 Age a Character in MetaHuman
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+ 05 Animate 3D MetaHuman in Unreal 3 lectures
01 Import MetaHumans into Unreal 5
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02 Import Animations
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03 Build a New Animation Sequence
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+ LEVEL 4: Build Machine Learning Agents đ§ đšī¸ - Train a Neural Network in a 3D Environment 3 lectures
01 Project Preview
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02 Course Overview
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Source Files
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+ Machine Learning Overview 6 lectures
01 What Is Machine Learning
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02 What Is Deep Learning
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03 What Is A Neural Network
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04 What Is Ml-Agents
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What Is Supervised Learning
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+ C# Programming Fundamentals (Prerequisite) 7 lectures
01 Modifying String
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02 Procedural Programming
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03 Date And Time
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04 Modifying Files
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05 Directories And Path Class
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06 Debugging Application
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Source Code
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+ 01 Install What You Need 4 lectures
01 Install Unity
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02 Install Python
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03 Install Ml-Agents Api
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04 Install A Code Editor
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+ 02 Build a New Unity Project 4 lectures
01 Build A New Project
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02 Build A 3D Environment With Agent And Target
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03 How To Debug
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+ 03 Build Machine Learning Agent Behavior 4 lectures
01 Start A New Training Episode
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02 Collect Observations
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03 Reward Agent For Finding Target
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04 Punish Agent's Wrong Move
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+ 04 Connect Agent to Scene 2 lectures
01 Connect Agent To Environment And Target
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+ 05 Train the Brain 2 lectures
Source Files
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01 Define Training Hyperparameters
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+ 06 Show Training Results 3 lectures
01 Build A Graphical User Interface
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02 Speed Up Training With Duplicate Scenarios
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Source Files
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+ Build Machine Learning Datasets with Unreal Procedural Generation 6 lectures
00 Project Preview
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01 What You-ll Need - Unreal Machine Learning
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02 What Is Machine Learning
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03 Types Of Machine Learning Models
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04 What Are Computer Vision And Image Segmentation
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Source Files
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+ 02 Build Random Levels Automatically with Procedural Generation 8 lectures
00 Build A New Unreal Project
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01 Build A Procedural Level Tile
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02 Build More Tiles
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03 Build A Blueprint To Randomly Place Tiles
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04 Build A Grid With The Blueprint
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05 Get A Random Tile
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06 Set Each Tile Position And Rotation
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07 Set Each Instance Name
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+ 03 Add Realism to the Procedural Level 3 lectures
01 Add Ground Material To Each Tile
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02 Add Environment Models
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03 Build Flat Materials For Image Segmentation
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+ 04 Build a Blueprint to Enter Segmented View 4 lectures
01 Build Input Action
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02 Build Press And Release Conditions
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03 Build A Materials Data Table
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04 Build A Blueprint To Switch Materials
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+ 05 Screenshot the Game via Blueprint 2 lectures
01 Screenshot The Game Via Blueprint
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02 Make Third Person Character Invisible
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+ 06 Deep Learning Introduction 2 lectures
01 What Is Deep Learning
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Source Files
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+ 07 Introduction to Python (Prerequisite) 26 lectures
01. Variables
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02. Type Conversion Examples
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03. Operators
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04. Operators Examples
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05. Collections
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06. Lists
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07. Multidimensional List Examples
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08. Tuples Examples
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09. Dictionaries Examples
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10. Ranges Examples
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11. Conditionals
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12. If Statement Examples
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13. If Statement Variants Examples
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14. Classes And Objects
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15. While Loops Examples
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16. For Loops Examples
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17. Functions
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18. Functions Examples
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19. Parameters And Return Values Examples
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20. Classes And Objects
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21. Classes Example
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22. Objects Examples
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23. Inheritance Examples
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24. Static Members Example
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25. Summary And Outro
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Source Code
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+ 07b Neural Networks Introduction 6 lectures
01 What Is A Neural Network
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02 What Is Supervised Learning
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03 How Does A Machine Learning Agent Learn
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04 How To Prepare Data
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05 Performance Of A Machine Learning Algorithm
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Source Files
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+ 08 Prepare Data For Image Segmentation 7 lectures
01 Load Data For Image Segmentation
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02 Normalize Images
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03 Load Training Images
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04 Load Testing Images
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05 Prepare Data For Image Segmentation
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06 Visualize Images And Masks
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Source Files
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+ 09 Build A Neural Network For Image Segmentation 6 lectures
01 How Do You Build A Neural Network For Image Segmentation
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02 Set Up A Neural Network
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03 Build Neural Network Layers
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03B What Is The Adam Optimizer
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04 Compile Optimizer And Loss
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Source Files
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+ 10 Train And Test Image Segmentation 6 lectures
01 Build A Mask
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02 Visualize Model Progress
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03 Visualize Model Results
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04 Plot Model Accuracy
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05 Test The Neural Network
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Source Files
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+ LEVEL 5: Game Developer Interview đŽđĨ - Beginner Unity Game Developer Interview Questions 2 lectures
00 Intro
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05 Outro
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+ Intermediate Unity Interview Questions - Get Hired 3 lectures
00 Intro
Locked
Interview (Intermediate)
Locked
Source Files
Locked
+ Advanced Unity Interview Questions! 6 lectures
00 Intro
Locked
01 11 Questions On Bitwise Operations, Lambdas, C#, Search And More
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02 10 Questions On Source Control, Serialize, Game Size Optimization And More
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03 8 Questions On Graphics, Shaders And More
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04 Outro
Locked
Source Files
Locked
+ Movement Unity C# Interview Questions for 2D and 3D Games 2 lectures
00a Course Overview
Locked
Source files
Locked
+ 01 Control 2D player movement in Unity C# 10 lectures
01a Question - Control Unity 2D player speed in C#
Locked
01b Control Unity 2D player speed in C#
Locked
02a Question - Control Unity 2D player rotation in C#
Locked
02b Control Unity 2D player rotation in C#
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03a Question - Control 2D player movement with forces in Unity C#
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03b Control 2D player movement with forces in Unity C#
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04a Question - Add forces to player upon user input
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04b Add forces to player upon user input
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05a Question - Enable player rotation with forces movement
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05b Enable player rotation with forces movement
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+ 02 Build enemy movement in Unity C# 6 lectures
01a Question - Enemy chase 2D player in Unity C#
Locked
01b Enemy chase 2D player in Unity C#
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02a Question - Implement minimum distance before enemy chases player
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02b Implement minimum distance before enemy chases player
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03a Question - Move between 3D waypoints in Unity C#
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03b Move between 3D waypoints in Unity C#
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+ User Controls Unity C# Interview Questions for 2D and 3D Games 2 lectures
Course Overview
Locked
Source files
Locked
+ 03b Move with NavMesh in Unity 3D C# game 5 lectures
01a Question - Simple NavMesh to move object between points
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01b Simple NavMesh to move object between points
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02a Question - Click to move to point with NavMesh
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02b Click to move to point with NavMesh
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Source files
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+ 04 Enable jump in Unity C# 4 lectures
01a Question - Enable jump with space key in Unity C# 2D game
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01b Enable jump with space key in Unity C#
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02a Question - Enable double jump in Unity C# 2D game
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02b Enable double jump in Unity C# 2D game
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+ 05 Implement 3D first person game controls 5 lectures
01a Question - Look around with mouse in 3D Unity C#
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01b Look around with mouse in 3D Unity C#
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02a Question - Move in 3D Unity game with C#
Locked
02b Move forward in 3D Unity game with C#
Locked
Source files
Locked
+ Camera Unity C# Interview Questions 2 lectures
Course Overview
Locked
Source files
Locked
+ 05b Build cameras in Unity C# games 8 lectures
01a Question - 2D camera zoom in Unity C#
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01b 2D camera zoom in Unity C#
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02a Question - Build a 2D minimap in Unity
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02b Build a 2D minimap in Unity
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03a Question - Build camera shake in Unity 2D game with C#
Locked
03b Build camera shake in Unity 2D game with C#
Locked
04a Question - Smooth camera follow in Unity 2D with C#
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04b Lerp camera follow in Unity 2D with C#
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+ Game Object Unity C# Interview Questions for 2D and 3D Games 2 lectures
Course Overview
Locked
Source files
Locked
+ 06b Build objects in Unity 2D C# games 6 lectures
01a Question - Drag and snap 2D objects in Unity C#
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01b Drag and snap 2D objects in Unity C#
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02a Question - Bounce 2D object off wall in Unity C#
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02b Bounce 2D object off wall in Unity C#
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03a Question - Rotate 2D object to cursor in Unity C#
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03b Rotate 2D object to cursor in Unity C#
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+ 07 Spawn game objects in Unity C# 5 lectures
01a Question - Spawn 3D object in random position and destroy
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01b Spawn 3D object in random position and destroy
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02a Question - Throw projectiles from player in 2D Unity C#
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02b Throw projectiles from player in 2D Unity C#
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Source files
Locked
+ Unity WebGL Interview Questions with PWA 2 lectures
Course Overview
Locked
Source files
Locked
+ 09b Build Unity WebGL Templates with HTML 7 lectures
01 Build a Unity WebGL project
Locked
01a Question - Build a Unity WebGL project
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02 Edit Unity WebGL template
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02a Question - Edit Unity WebGL template
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03 Build a custom Unity WebGL template
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03a Question - Build a custom Unity WebGL template
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Source files
Locked
+ Beginner Interview Questions in Unreal Engine 5 - AI Interaction 3 lectures
1 Build AI to find and interact with objects
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2 Optimize system to work with multiple objects
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Source Files
Locked
+ Intermediate Interview Questions in Unreal Engine 5 - Physics Simulation 1 lecture
Source files
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+ Advanced Interview Questions in Unreal Engine 5 - Replication 3 lectures
1 Client and server replication and net relevancy
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2 Build replication in UE5
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Source files
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+ BONUS LEVEL - Legacy Game Development Content - Build a multiplayer battle royale in Unreal Engine 4 14 lectures
01. Getting Started in the Unreal Engine
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02. Moving Around The Unreal Engine
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03. Moving Objects Around
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04. Adding Objects To The Scene
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05. Adding In Light
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06. Adding Components To Objects
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07. Saving Your Work
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08. Introduction To Blueprints
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09. Level Blueprints And Object Blueprints
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10. Changing Components In The Object Tree
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11. Introduction To The Common Kinds Of Variables
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12. Setting Variavbles And Capitalization
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13. Getting Setting And Converting Variables
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14. Printing To The Log And Using Variables
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+ 01. Learning about rapid prototyping 11 lectures
01. Rapid Prototyping A Game -designing A Level
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02. Making A Playable Game Out Of A Rapid Prototyped Level
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03. Adding In Hit Logic
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04. Adding Counters To The Cube Destructions
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05. Adding A Timer To Your Game
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06. Rouding The Decimal Places
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07. Adding In Spotlights And Themeing The Game
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08. Adding A Light To The Projectile
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09. Changing Color Randomly
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10. Turning Off The Spot Lights
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11. Wrapping Up This Project
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+ 02. Rapid prototyping a small shooting game 14 lectures
01. Setting Up A Shooting Gallery Project To Rapid Prototype
Locked
02. Adding In The Shoot Gallery Blocks
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03. Setting Up Four Levels Through Rapid Prototpying
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04. Adding In Our Physics Ball
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05. Creating a Spawner
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06. Adding In Impulses To The Ball
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07. Destroying The Balls
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08. Adding An Explosion To The Ball
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09. More on Spawning Objects
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10. Adding A Heads Up Display To The Game
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11. Refactoring The Code
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12. Adding In A Timer
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13. Testing Our Prototype-fix
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14. Wrapping Up This Prototype
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+ 03. Prototyping a shootdown game 18 lectures
01. Rapid Prototyping the shooting down level
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02. Changing the first person character
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03. Disabling the blocking barrier's projectile collision
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04. Adding in a ball to fire at
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05. Checking for the ball Health and Transform
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06. Adding in Spawners
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07. Spawning the ball above the spawner
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08. Adding a Scoring System
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09. Refactoring the Code
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10. Adding in a Kill all ball
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11. Adding in the explosions for the ball transform
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12. Fixing the Explosion Problem
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13. Optimizing the Explosions
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14. Adding in the final ball
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15. Testing No Gravity
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16. Adding in a spawner for the bouncing ball
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17. Adding an impulse to the ball
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18. Adding in a timer
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+ 04. Introduction to Blueprints 7 lectures
01. Introduction to unreal multiplayer blueprints
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02. Adding multiple player starts
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03. Adding in a Debug UI and showing which player is the server
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04. Adding a collectable and updating the server
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05. Adding a box collected UI
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06. Updating the UI for both the clients and the servers
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07. Fixing the box collecting problem
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+ 05. Multiplayer Blueprints 7 lectures
01. Introduction to unreal multiplayer blueprints
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02. Adding multiple player starts
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03. Adding in a Debug UI and showing which player is the server
Locked
04. Adding a collectable and updating the server
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05. Adding a box collected UI
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06. Updating the UI for both the clients and the servers
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07. Fixing the box collecting problem
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+ 06. Battle royale Server 7 lectures
01. Starting the battle Royale
Locked
02. Setting up the multiplayer
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03. Setting up the colors of the players
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04. Setting Playing colors with code
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05. Setting up the player Counter
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06. Switching the server athority and setting up player names
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07. Setting up the tag game
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+ 07. The floor is Lava Battle Royale 9 lectures
01. Setting up the floor is lava
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02. Setting up the Lava Actor
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03. Setting up the player destroyed logic and talking about reduNdancies
Locked
04. Checking the level map
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08. Setting up the tag cube
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09. Setting up the game mode variables
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10. Setting up the box rules
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11. Talking about bugs and problems
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12. Closing remarks on the tag game
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+ 08. Third Person Shooter 9 lectures
01. Getting started with adding a shooter to our third person Battle Royale
Locked
02. Loading in the free animation starter pack
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03. Setting up the Battle Royale Character
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04. Pinning the gun to the player
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05. Adding in the player projectile
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06. Spawning the projectile
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07. Setting the velocity of the projectile
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08. Setting up the player health
Locked
09. Adding in a health pickup
Locked
+ Build 6 games in Unreal Engine 4. 21 lectures
00a. Unreal Crash Course - Overview - Part 1
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00b. Unreal Crash Course - Overview - Part 2
Locked
00c. Unreal Crash Course - Overview - Part 3
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01a. Unreal Crash Course - 01 Shooter - Part 1
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01b. Unreal Crash Course - 01 Shooter - Part 2
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01c. Unreal Crash Course - 01 Shooter - Part 3
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01d. Unreal Crash Course - 01 Shooter - Part 4
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01e. Unreal Crash Course - 01 Shooter - Part 5
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02a. Unreal Crash Course - 02 - Platform Switcher - Part 1
Locked
02d. Unreal Crash Course - 02 - Platform Switcher - Part 4
Locked
03a. Unreal Crash Course - 03 - FPS Shooter - Part 1
Locked
03b. Unreal Crash Course - 03 - FPS Shooter - Part 2
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03c. Unreal Crash Course - 03 - FPS Shooter - Part 3
Locked
04b. Unreal Crash Course - 04 - Turret - Part 2
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04c. Unreal Crash Course - 04 - Turret - Part 3
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04d. Unreal Crash Course - 04 - Turret - Part 4
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05a. Unreal Crash Course - 05 - Runner Switcher - Part 1
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05b. Unreal Crash Course - 05 - Runner Switcher - Part 2
Locked
05c. Unreal Crash Course - 05 - Runner Switcher - Part 3
Locked
05d. Unreal Crash Course - 05 - Runner Switcher - Part 4
Locked
Source Files
Locked
+ Build 40 2D and 3D games in Unity with C# (Part 1) 29 lectures
01a. Getting Started with Unity - Part 1
Locked
01b. Getting Started with Unity - Part 2
Locked
01c. Getting Started with Unity - Part 3
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02a. Make an awesome Space Shooter - Part 1
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02b. Make an awesome Space Shooter - Part 2
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02c. Make an awesome Space Shooter - Part 3
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03a. Making A Side Scrolling Shooter - Part 1
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03b. Making A Side Scrolling Shooter - Part 2
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03c. Making A Side Scrolling Shooter - Part 3
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04a. Move mouse to location - Part 1
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04b. Move mouse to location - Part 2
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05a. Rotational Shooter - Part 1
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05b. Rotational Shooter - Part 2
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05c. Rotational Shooter - Part 3
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06a. Cross Shooter - Part 1
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06b. Cross Shooter - Part 2
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06c. Cross Shooter - Part 3
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07a. Space Invaders - Part 1
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07b. Space Invaders - Part 2
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07c. Space Invaders - Part 3
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08a. Making a platformer - Part 1
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08b. Making a platformer - Part 2
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09a. Making a gravity platformer - Part 1
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09b. Making a gravity platformer - Part 2
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10a. Platform Shooter - Part 1
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10b. Platform Shooter - Part 2
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10c. Platform Shooter - Part 3
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11a. Build a simple space shooter in Unity 3D - Part 1
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11b. Build a simple space shooter in Unity 3D - Part 2
Locked
+ Build 40 2D and 3D games in Unity with C# (Part 2) 24 lectures
12a. Build a Catching Game - Part 1
Locked
12b. Build a Catching Game - Part 2
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12c. Build a Catching Game - Part 3
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13a. 3D FPS Shooter - Part 1
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13b. 3D FPS Shooter - Part 2
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13c. 3D FPS Shooter - Part 3
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13d. 3D FPS Shooter - Part 4
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14a. 3D Collector - Part 1
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14b. 3D Collector - Part 2
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15a. 3D Rollerball - Part 1
Locked
15c. 3D Rollerball - Part 3
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16a. 3D Platformer - Part 1
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16b. 3D Platformer - Part 2
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16c. 3D Platformer - Part 3
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17a. 3D Platform Shooter - Part 1
Locked
17b. 3D Platform Shooter - Part 2
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17c. 3D Platform Shooter - Part 3
Locked
17d. 3D Platform Shooter - Part 4
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18a. 3D Platform Switcher - Part 1
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18b. 3D Platform Switcher - Part 2
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18c. 3D Platform Switcher - Part 3
Locked
19a. 3d Rollerball - Part 1
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19b. 3d Rollerball - Part 2
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19c. 3d Rollerball - Part 3
Locked
+ Build 40 2D and 3D games in Unity with C# (Part 3) 24 lectures
22a. Build a 3D runner switcher - Part 1
Locked
22b. Build a 3D runner switcher - Part 2
Locked
22c. Build a 3D runner switcher - Part 3
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23a. 3D Jetpack game - Part 1
Locked
23b. 3D Jetpack game - Part 2
Locked
23c. 3D Jetpack game - Part 3
Locked
24a. Build a 3D turret game - Part 1
Locked
24b. Build a 3D turret game - Part 2
Locked
25a. Build a 3D grabber game - Part 1
Locked
25b. Build a 3D grabber game - Part 2
Locked
25c. Build a 3D grabber game - Part 3
Locked
26a. Build a 3D Space Invader game - Part 1
Locked
26b. Build a 3D Space Invader game - Part 2
Locked
26c. Build a 3D Space Invader game - Part 3
Locked
27a. Build a 3D Cannon game - Part 1
Locked
27a. Build a 3D Cannon game - Part 1(2)
Locked
27b. Build a 3D Cannon game - Part 2
Locked
27b. Build a 3D Cannon game - Part 2(2)
Locked
27c. Build a 3D Cannon game - Part 3
Locked
27c. Build a 3D Cannon game - Part 3(2)
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28a. Build a 3D Kong Game - Part 1
Locked
28b. Build a 3D Kong Game - Part 2
Locked
28c. Build a 3D Kong Game - Part 3
Locked
29a. Build a 3D Color Shooter - Part 1
Locked
+ Build 40 2D and 3D games in Unity with C# (Part 4) 22 lectures
31a. Build a 2D Runner - Part 1
Locked
31b. Build a 2D Runner - Part 2
Locked
31c. Build a 2D Runner - Part 3
Locked
32a. Build a 2D Runner Switcher Game - Part 1
Locked
32b. Build a 2D Runner Switcher Game - Part 2
Locked
32c. Build a 2D Runner Switcher Game - Part 3
Locked
33a. Build a 2D Kong game - Part 1
Locked
33b. Build a 2D Kong game - Part 2
Locked
33c. Build a 2D Kong game - Part 3
Locked
34a. Build a 2D Cannon game - Part 1
Locked
34b. Build a 2D Cannon game - Part 2
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34c. Build a 2D Cannon game - Part 3
Locked
35a. Build a 2D Turret - Part 1
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35b. Build a 2D Turret - Part 2
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35c. Build a 2D Turret - Part 3
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36a. Build a Match 3 Game in 2D - Part 1
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36b. Build a Match 3 Game in 2D- Part 2
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36c. Build a Match 3 Game in 2D - Part 3
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36d. Build a Match 3 Game in 2D - Part 4
Locked
37a. Unity Crash Course - Projectiles - Part 1
Locked
37b. Unity Crash Course - Projectiles - Part 2
Locked
38a. Unity Crash Course - Vector 2s - Part 1
Locked
+ Building a portal clone game - Intro to unity 8 lectures
1.1. Downloading Unity_V2
Locked
1.2. Unity Editor_V2
Locked
1.3. Hello World_V2
Locked
1.4. Variables_V2
Locked
1.5. Methods_V2
Locked
1.6. Loops
Locked
1.7. Positioning_V2
Locked
Project Files and Source Code - Portals Unity Game
Locked
+ First person boxes 7 lectures
2.1. Enabling first person mode_V2
Locked
2.2. Adding a Box.mp4_V2
Locked
2.3. Clicking Logic_V2
Locked
2.4. Raycasts_V2
Locked
2.5. Grabbing Class_V2
Locked
2.6. Moving the Box_V2
Locked
2.7. Adjustments and Prefabs_V2
Locked
+ Buttons and Doors 9 lectures
3.1. Designing a button_V2
Locked
3.2. Trigger colliders_V2
Locked
3.3. Pressure identification_V2
Locked
3.4. Button Animation_V2
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3.5. Button Color_V2
Locked
3.6. Designing the Door_V2
Locked
3.7. Opening The Door_V2
Locked
3.8. Connecting the Button and the Door
Locked
3.9. Orb_V2
Locked
+ Portals 7 lectures
4.1. Portal Areas_V2
Locked
4.2. Getting the hit points_V2
Locked
4.3. Spawning Portals_V2
Locked
4.4. Normals_V2
Locked
4.5. Teleporting_V2
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4.6. Adjusting teleporting angles_V2
Locked
4.7. Portal Rendering_V2
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+ Interface and Level Management 5 lectures
5.1. Game Interface_V2
Locked
5.2. Menu Scene_V2
Locked
5.3. Starting Level 2_V2
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5.4. Finishing Level 2_V2
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5.5. Level Flow_V2
Locked
+ Intro to blender 6 lectures
01. Setting Up Blender
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02. Camera Controls
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03. Emulated Numbpad Camera
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04. Basic Object Manipulation
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05. Frequently Used Tools
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06. Mirror Modifier
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+ Creating the portal gun 6 lectures
01. Gun
Locked
02. Gun Unwrap
Locked
03. Portal Gun Base Colors
Locked
04. Portal Gun UV Saving V2
Locked
05. Portal Gun Texturing
Locked
06. Gun Texturing Continued
Locked
+ Creating Props and Pieces 8 lectures
1. Button
Locked
2. Button UV
Locked
3. Button Texturing
Locked
4. Button Crazybump
Locked
5. Cables
Locked
6. Cables Texturing
Locked
7. Cables Crazybump
Locked
8. Simple Block
Locked
+ Building the Scene Pieces 14 lectures
1. Walls
Locked
2. Walls and Floors UV
Locked
3. Walls and Floors Export
Locked
4. Floor and Wall Norm Spec map
Locked
5. Floor Texturing
Locked
6. Wall Texturing
Locked
7. Doors
Locked
8. Door UV Wrap
Locked
9. Door Export
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10. Door Textured
Locked
11. Door Unwrap Fix
Locked
12. Door Normals and Unity Assembly
Locked
13. Unity Wall Texturing
Locked
14. Unity Floor Texturing
Locked
+ Integrating Art 14 lectures
9.1. New Box_V2
Locked
9.2. New Button_V2
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9.3. New Wires_V2
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9.4. New Doors_V2
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9.5. New Walls_V2
Locked
9.6. New Floor and Ceiling_V2
Locked
9.7. Updating Level 2_V2
Locked
9.8. Portal Gun_V2
Locked
9.9. Project Cleanup_V2
Locked
9.10. Adjusting Wall and Floor Materials_V2
Locked
9.11. Materials for the Door_V2
Locked
9.12. Button and Cable Materials_V2
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9.13. Portal Gun and Final Touches_V2
Locked
9.14. Challenge Time!_V2
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+ Build The Legend of Zenda in Unity (2017) 11 lectures
G1.1 Creating a Project
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G1.2 Designing the Player
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G1.3 Moving the Player
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G1.4 Key Input
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G1.5 Activating Physics
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G1.6 Jumping
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G1.7 Double Jump Block
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G1.8 Velocity
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G1.9 Velocity Optimizations
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G1.10 Looking Around
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Source Files
Locked
+ Weapons 10 lectures
G2.1 Designing a Sword
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G2.2 Swinging the Sword
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G2.3 Moving the Sword Back
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G2.4 Retreating the Sword
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G2.5 Designing a bomb
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G2.6 Bomb Script
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G2.7 Exploding the bomb
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G2.8 Throwing Bombs_1
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G2.9 Bow_1
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G2.10 Swapping Weapons_1
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+ Enemies 7 lectures
G3.1 Simple Enemies-1
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G3.2 Strong Enemy-1
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G3.3 Hit Area-1
Locked
G3.4 Patrolling Logic-1
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G3.5 Shooting Enemy-1
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G3.6 Enemy Bullet-1
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G3.7 Damaging the Player-1
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+ Camera and User Interface 4 lectures
G4.1 Camera-1
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G4.2 Game Interface-1
Locked
G4.3 Health Bar-1
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G4.4 Main Menu-1
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+ Terrains 5 lectures
G5.1 Terrain Basics-1
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G5.2 Painting the Terrain-1
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G5.3 Trees and Grass-1
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G5.4 Water-1
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G5.5 Flares and Camera Effects-1
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+ Level Design 7 lectures
G6.1 Level Terrain-1
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G6.2 Dungeon Entrance-1
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G6.3 Teleporting 2-1
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G6.4 Dungeon-1
Locked
G6.5 Adding Shooting Enemies to the Dungeon-1
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G6.6 Adding Remaining Enemies-1
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G6.7 Remaining Enemies-1
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+ Character Art 18 lectures
0. Reference Images
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1.1 headsetref
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1.2 head basic shaping
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1.3 head medium shaping
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1.4 head lips shaping
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1.5 head shape fixing
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1.6 body set ref
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1.7 body basic blocking
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1.12 edge flow fix
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1.14 body base painting
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1.17 body painting detailing eyes
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1.18 body painting face
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1.21 Helmet Unwrap and Texturing
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1.22 Rigging 01
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1.23 Rigging 02
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1.24 Rigging End Fix
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1.25 Weight Painting and Export
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1.26 Importing to Unity
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+ 08K. Weapons Art 9 lectures
2.1 Super Basic Prop Modeling
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2.2 Sword Basic Prop Modeling
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2.3 Bomb Basic Prop Modeling
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2.4 Shield Basic Prop Modeling
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2.5 Bow Basic Prop Modeling
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2.6 Arrow Basic Prop Modeling
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2.7 Arrow Quiver Basic Modeling
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2.7 Arrow Quiver Basic ModelingV2
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2.8 Unity Weapon Toon Shading
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+ 09K. Basic Enemy Art 5 lectures
3.1 Basic Enemy Head
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3.3 Basic Enemy Body Fix
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3.4 Basic Enemy Body Rig
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3.5 Basic Enemy UV Unwrap
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3.7 Basic Enemy Unity Import
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+ 10K. Strong Enemy Art 5 lectures
4.2 Strong Enemy Model Detailing
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4.3 Strong Enemy Basic Coloring
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4.4 Strong Enemy Rigging
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4.5 Strong Enemy Weight Painting
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4.6 Strong Enemy Toon Shading
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+ 11K. Swivel Cannon Art 2 lectures
5.1 Swivel Cannon Modeling
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5.2 Swivel Cannon Unity
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+ 12K. Dungeon Art 13 lectures
6.1 Modular Dungeon 1
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6.2 Modular Dungeon 2
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6.3 Modular Dungeon 3
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6.4 Modular Walls Unwrap 1
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6.5 Modular Walls Unwrap 2
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6.6 Modular Walls Exporting UV's
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6.7 Dungeon Texturing 1 Floors
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6.8 Dungeon Texturing 2 Single Wall
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6.9 Dungeon Texturing 3 Angled Walls
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6.10 Dungeon Textures Wall Fix
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6.11 Corner Wall Texture Quick Fix
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6.12 Dungeon Ceiling 1
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6.13 Dungeon Ceiling 2
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+ 13K. Spawn Temple Art 3 lectures
7.1 Modeling Spawn Temple Basic
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7.2 Spawn Temple UV Unwrap
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7.3 Spawn Texturing
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+ 14K. Dungeon Entrance Temple Art 4 lectures
8.1 Modeling Temple Entrance Basics
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8.2 Temple Entrance Detailing
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8.5 Temple Entrance Texturing
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8.6 Unity Dungeon Entrance Temple
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+ Humanoid Models 6 lectures
G7.1 Integrating Cannons-1
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G7.2 Humanoid and Animators-1
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G7.3 Player Animations-1
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G7.4 Player Walking-1
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G7.5 Enemy Humanoids-1
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G7.6 Patrolling Rotation-1
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+ Beat the dungeon 8 lectures
G8.1 Bomb Art-1
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G8.2 Sword and Bow-1
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G8.3 Attaching Weapons-1
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G9.1 Sword Adjustment-1
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G9.2 Dungeon Enemies-1
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G9.4 Designing a Treasure-1
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G9.5 Collecting the Treasure-1
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G9.6 Clearing Dungeons-1
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+ Effects and AI 10 lectures
G10.1 Effect Manager-1
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G10.2 Navigation-1
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G10.3 Agents-1
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G10.4 Agent Animation-1
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G10.5 Enemy Chasing 1-1
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G10.6 Enemy Chasing 2-1
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G10.7 Challenge Time-1
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G10.8 New Player Orientation-1
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G10.9 Camera Rotation-1
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G10.10 Smooth Camera Rotation-1
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+ Build a 3D Super Platformer Runner clone in Unity 2 lectures
Marlo Source
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Marlo Run Art Assets
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+ 1. Intro to Unity 8 lectures
1.1 Introduction
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1.2 Unity Editor
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1.3 Moving a Cube
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1.4 Materials
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1.5 Lights
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1.6 Particle System
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1.7 Applying Physics
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1.8 Asset Store
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+ 2. Intro to Coding 5 lectures
2.1 Introduction_1
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2.2 Variables_1
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2.3 Methods_1
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2.4 If Blocks_1
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2.5 Loops_1
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+ 3. Intro to Inputs 6 lectures
3.1 Introduction_1
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3.2 Key Presses
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3.3 Moving a Player
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3.4 Jumping
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3.5 Moving Forward
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3.6 Cycling Cameras
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+ 4. Intro to Prefabs 5 lectures
4.1 Introduction
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4.2 Introduction to Prefabs
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4.3 Random Angles
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4.4 Explosion Effects
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4.5 Adding explosion effects
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+ 5. Movement 3 lectures
02.) Movement - Part 1
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02.) Movement - Part 2
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02.) Movement - Part 3
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+ 6. Building Blocks 2 lectures
03.) Blocks - Part 1
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03.) Blocks - Part 2
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+ 7. Speed Blocks and Enemies 3 lectures
04.) Speed Blocks and Enemies - Part 1
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04.) Speed Blocks and Enemies - Part 2
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04.) Speed Blocks and Enemies - Part 3
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+ 8. More Enemies 2 lectures
05.) More Enemies - Part 1
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05.) More Enemies - Part 2
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+ 9. Powerup and Finish Line 2 lectures
06.) Powerup and Finish Line - Part 1
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06.) Powerup and Finish Line - Part 2
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+ 10. Background and Interface 3 lectures
07.) Background and Interface - Part 1
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07.) Background and Interface - Part 2
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07.) Background and Interface - Part 3
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+ 11. Fine Tuning the Game 3 lectures
08.) Fine Tunings - Part 1
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08.) Fine Tunings - Part 2
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08.) Fine Tunings - Part 3
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+ 12. Level Design 2 lectures
09.) Level Design - Part 1
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09.) Level Design - Part 2
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+ 13. Introduction to Blender 7 lectures
0. Download and Install Blender
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01. Setting Up Blender
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02. Camera Controls
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03. Emulated Numbpad Camera
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04. Basic Object Manipulation
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05. Frequently Used Tools
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06. Mirror Modifier
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+ 14. Artwork in Blender 5 lectures
10.) Artwork in Blender - Part 1
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10.) Artwork in Blender - Part 2
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10.) Artwork in Blender - Part 3
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10.) Artwork in Blender - Part 4 (1)
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10.) Artwork in Blender - Part 5
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+ 15. Integrating the Art 3 lectures
11.) Integrating Art - Part 1
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11.) Integrating Art - Part 2
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11.) Integrating Art - Part 3
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+ 16. Finishing the Game 10 lectures
01. Integrating the Character
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02. Adding Model to Player
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03. Jumping and Running
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04. Movement Stutter
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05. Wall jumping
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06. Power Up
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07. Swapping Background Art
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08. Background Adjustments
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09. Transparency Order
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10. Challenge Time!
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+ Build a Ninja Survival mobile game in Unity and Blender 2 lectures
1. Ninja Game Source Code - Mammoth Interactive
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2. Ninja Art Unity Export - Mammoth Interactive
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+ 00G. 2D Mobile Game - Setup 7 lectures
G1.1 Setting Up Project
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G1.2 Building a Simple Scene
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G1.3 Percentage Coordinates
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G1.4 Clicking Variation
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G1.5 Player Movement
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G1.6 Orthographic Camera
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Ninja Gameplay
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+ 01G. Jumpers 5 lectures
G1.7 Jumping Enemy
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G1.8 Jumping Enemy Movement
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G1.9 Killing the Player
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G1.10 Canvas
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G1.11 End Game Messages
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+ 02G. Adding More Functionality 9 lectures
G2.1 Reusability
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G2.2 Dynamically Adding the enemy
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G2.3 Game Mode Switch
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G2.4 Setting Up The Rolling Enemy
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G2.5 Rolling Enemy Movement
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G2.6 Enemy Positions
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G2.7 Killing the Player
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G2.8 Depth Range
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G2.9 Horizontal Range
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+ 03G. Enemy Logic 8 lectures
G3.1 Creating The boucing Enemy
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G3.2 Moving the Bouncing Enemy
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G3.3 Diagonal Movement
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G3.4 Movement Flip
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G3.5 Initial Angle
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G3.6 Enemy x Enemy Collision
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G3.7 Multiple Bouncer
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G3.8 Depth Walls
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+ 04G. Designing the Game 6 lectures
G4.1 Designing the Crawlers
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G4.2 Crawling Enemy Movement
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G4.3 Player's Rotation
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G4.4 Jumping Force
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G4.5 Finishing the Jumping Logic
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G4.6 Spawning Crawler
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+ 05G. Turrets 5 lectures
G5.1 Designing The Turret
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G5.2 Turret States
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G5.3 Turret Movement
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G5.4 Smooth Aiming
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G5.5 Aiming
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+ 06G. Game Logic 7 lectures
G6.1 Preparing The Game Logic
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G6.2 Raycasts
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G6.3 Shooting Weapons
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G6.4 Aiming Improvements
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G6.5 Targets
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G6.6 Shooting Player
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G6.7 Destroying the Targets
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+ 07G. Configuring the Player 6 lectures
G7.1 Configuring The Player
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G7.2 Moving Up
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G7.3 Jetpack Thrusters
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G7.5 Wave Pattern
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G7.4 Designing the Enemy
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G7.6 Spawning Enemies
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+ 08G. Endless Mode 9 lectures
G8.1 Setting up Endless Mode
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G8.2 Highschores
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G8.3 Refactoring The Spawn Logic
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G8.4 Increasing Difficulty
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G8.5 Bouncer Difficulty
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G8.6 Crawler Difficulty
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G8.7 Turrets Difficulty
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G8.8 Targets Difficulty
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G8.9 JetPack Difficulty
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+ 09G Menu and Level Design 7 lectures
G9.1 Building the Menu Scene
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G9.2 Level Selection
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G9.3 Level Picker
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G9.4 Losing the Game
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G9.5 Level Parameters
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G9.6 Setting Difficulties
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G9.7 Setting Endless Mode
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+ 09K. 3D Modeling Fundamentals 7 lectures
0. Download and Install Blender
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01. Setting Up Blender
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02. Camera Controls
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03. Emulated Numbpad Camera
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04. Basic Object Manipulation
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05. Frequently Used Tools
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06. Mirror Modifier
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+ 10K. Background Art 2 lectures
k1.1 Floors
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k1.2 Walls
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+ 11K. Game Assets 11 lectures
k2.1 Bouncing Enemy
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k2.2 Rolling Enemy
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k2.3 Double Rolling Enemies
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k2.4 Crawler Enemy
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k2.6 Turret Enemy 2
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k2.5 Turret Enemy1
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k2.7 Player Ninja Char
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k2.8 Enemy Ninja Character
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k2.9 Ninja Stars
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k2.10 Flight Enemy
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k2.11 Jet Pack
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+ 12K Finalizing the Art 2 lectures
k3.1 Assets Toon Shading
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k3.2 Background
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+ 13G. Integrating the Art 7 lectures
G10.1 Playing from the Game Scene
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G10.2 Integrating Jumper Art
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G10.3 Integrating the Roller Art
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G10.4 Integrating Roller Art (Con't)
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G10.5 Integrating the Crawler
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G10.6 Integrating The Turret Model
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G10.7 Aiming the New Turret
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+ 14G. 2D Mobile Game - Finale 6 lectures
G10.10 New Player Art
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G10.11 Integrating the Dojo
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G10.8 Integrating the Target Enemies
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G10.9 Integrating The Flying Enemy Art
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G10.12 Adjusting the Interface
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G10.13 Challenge Time!
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+ Pathfinding Algorithm Game 12 lectures
0. Gameplay
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01. Introduction
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02. Motivation
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03. Project Setup
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04. Node
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05. String Map
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06. A-Star Setup
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07. A-Star Loop
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08. Auxiliary Methods
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09. Finishing the Algorithm
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10. Importing 2D Assets
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Source and Assets
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+ 02. Building a Level 4 lectures
11. Building a Level
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12. From console to Visual
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13. Adding Tanks
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14. Identifying Nodes
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+ 03. Creating Movement 10 lectures
15. Moving the Tank
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16. Visually Moving the tank
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17. Smooth Movement
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18. Smooth Rotation
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19. Ordering the Tank to move
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20. Speeding the Player up
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21. Spawning Logic
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22. Crate Visuals
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23. Adding Crates to Valid Positions
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24. Collecting Crates
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+ 04. Game Interface 5 lectures
25. Score Counting
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26. User Interface
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27. Starting the Game
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28. Game Over Screen
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29. Highscore
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+ 05. Finale 2 lectures
30. Sounds
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31.Challenge
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+ Build a Game with Navmeshes in Unity 7 lectures
00. Gameplay
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01. Introduction
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02. Project Setup
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03. Building an Environment
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04. Camera Follow
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05. Raycasts
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Source and Assets
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+ Navmesh and Agents 7 lectures
06. Navmeshes
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07. Navmesh Agent
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08. Adjusting Agent Types
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09. Agent Steering
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10. Slopes
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11. Minerals
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12. Mining Ore
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+ 3D NavMesh Game - Finale 4 lectures
13. Transparency
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14. Interface and Tutorial
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15. Integrating Sounds
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16. Challenge
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+ SpaceShip Game - Steering Behaviors Unity 11 lectures
00. - Gameplay
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01. Introduction
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02. Project Setup
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03. Adding a Background
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04. Creating a Spaceship
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05. Rotating the Player
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06. Smooth Rotation
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07. Camera Follow
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08. Asteroid Belt
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09. Modularizing The Rotation
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Source and Assets
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+ 02. Creating Steering Behaviors 9 lectures
10. Steering Behaviour Wander
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11. Steering Behaviour Seek
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12. Steering Behaviour Arrival
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13. Steering Behaviour Flee
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14. Steering Behaviours Pursuit And Evade
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15. Steering Behaviour Path Following 1
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16. Steering Behaviour Path Following 2
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17. Steering Behaviour Follow Leader
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18. Steering Behaviour Separation
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+ 03. Finale and Resources 5 lectures
19. Destroying the Player
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20. Explosion Animation
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21. Interface and Game Flow
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22. Audio
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23. Challenge
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+ Unity Machine Learning with Python 13 lectures
00 - Gameplay
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01 - Introduction
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02. Environment Setup
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03. Generating a Build for Learning
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04. Training Process
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05. Running the Trained Model
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06. Creating an Academy
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07 - Making a playable scene
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08 - Setting the reward logic
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09 - Training the catcher academy
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10 - External Assets
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11 - Challenge
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Source Code and Art Assets - Mammoth Interactive
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+ Build an Angry Birds 2D Puzzle clone in Unity. 23 lectures
00. Introduction
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01. Project Setup
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02 - Activating Physics
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03 - Preparing To Launch
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04. Launching Logic
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05. Dragging Feedback
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06 - Smoothing The Launch
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07. Physics Materials
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08 - Obstacles
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09. Prefabs
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10. Targets
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11. Dynamically Adding a Bird
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12. Events
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13. Interface
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14 - Multiple Birds
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15 - Win And Lose
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16. Scoring Logic
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17 - Level Design
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18. Bird Airtime Adjustments
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19 - Slingshot
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20 - Sound Effects
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21. Challenge
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Source Files
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+ Build a 2D Flappy Bird game in Unity with C#. 30 lectures
00. Introduction
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01. Project Setup
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02. Player Structure
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03 - Player Movement
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04 - Camera Follow
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05 - Screen Limits
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06. Creating an Obstacle
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07. Instantiating Obstacles
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08 - Obstacle Positioning
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09 - Infinite Game
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10 - Interface
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11. Score Areas
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12 - Score Events
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13. Canvas Concerns
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14. Game Over
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15. Small Gameplay Adjustments
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16. Integrating Fonts
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17 - Background Music And Sound Effects-18
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18 - Adding Pipes-19
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19. Adding the Background
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20 - Foreground Parallax
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21 - Size Adjustments
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22. Remaining Layers
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23 - Flapping Animation
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24 - Changing Skins
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25 - Creating Buttons
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26 - Adjusting Game Flow
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27. Rotating the Player
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28. Challenge Time
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Source Code and Art Assets
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+ Godot Game Development for Absolute Beginners and All Ages 4 lectures
00 Course Overview - Godot All Ages
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01 What Is Coding
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02 What Is Game Development
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Source Files
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+ Godot Game Engine Introduction 5 lectures
01 What Is Godot Game Engine
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02 What Can You Build With Godot
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03 What You'll Need - Godot All Ages
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04 How To Install Godot
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Source Files
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+ Build a New Godot Project 2 lectures
01 Build A New Godot Project
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Source Files
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+ Navigate the Godot Editor 6 lectures
01 Navigate Godot's Main Menu
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02 Navigate Godot's Scene Window
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03 Navigate Godot's File System
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04 Navigate Godot's Viewport_1
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05 Navigate Godot's Inspector And Node Windows-
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Source files
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+ How to build a game in Godot 4 lectures
01 What Are Nodes And Scenes
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02 What Is A Mesh
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03 How Collision Works In Godot
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Source files
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+ Build a 2D game with Godot 2 lectures
01 Build A Player Scene
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Source Files
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+ Enable player input controls 3 lectures
00 How Player Input Works
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01 Enable Player Input Controls
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Source files
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+ Build your first visual script 5 lectures
01 What Is A Visual Script In Godot
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01B What Is A Variable
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01C What Is A Function
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02 Override Physics Process Function With Godot Visual Scripting
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Source files
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+ Code player movement with visual scripting 5 lectures
01 What Are Data Types
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02 What Is A Conditional If Statement
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03 Move Player To The Right
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04 Build 4 Directions Of Player Movement With Godot Visual Scripting
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Source Files
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+ Build collectible item 6 lectures
01A Build A Collectible Item Scene
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01B Tree Order And The Ready Function In Godot
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01C Instancing And Instantiating
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01D What Is A Packedscene And Preload Scene In Godot
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02 Spawn Food Upon New Game With Godot Vs
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Source files
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+ Build randomly spawning collectible items 4 lectures
02 What Are Loops
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03 Spawn Multiple Food Items
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04 Randomize Position Of Spawned Object
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Source Files
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+ Handle collisions with Godot visual scripting 6 lectures
00 What Are Godot Signals
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01 Handle Collisions Between Player And Food
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02 Move Items To Random Position
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03 Increase Player Size With Visual Scripting
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04 Increment Player Size Upon Collision
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Source Files
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+ Build random enemy obstacles 4 lectures
01 Build Enemy Scene With Image Texture
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02 Spawn Enemies Randomly With Visual Scripting
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03 Decrease Player Size Upon Enemy Collision
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Source Files
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+ Build game over screen 7 lectures
01 Build Game Over Screen
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02 Check If Player Is Too Small
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03 Load Game Over Scene When Player Dies
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04 Overlay Ui Scene On Top Of Game Scene
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05 Build Restart Game Button
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06 Restart Game Upon Button Press
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Source Files
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+ Set node colors randomly 9 lectures
00 What Are Arrays
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01 Where To Go From Here
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01 Build Colors Array
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02 Set Texture Of Player With Visual Scripting
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03 Randomly Select Element From Array
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04 Randomize Colors Of Food
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05 Pop And Append Textures To Array
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06 Check Texture Equality Of Nodes
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Source files
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+ Project Preview 1 lecture
00 Project preview - Build a Machine Learning Model in Godot
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+ Build a perceptron with GDScript 4 lectures
00 Build main and point scenes
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01 Draw a point with GDScript
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02 Build a perceptron with GDScript
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Source Files
Locked
+ Build model training with GDScript 3 lectures
01 Create data points with GDScript
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02 Build model training with GDScript
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Source Files
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+ Unlocking Game AI - Build a Neural Network in Godot 3 lectures
01 Build Neural Network
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02 Build Activation Function And Learning Rate
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Source Files
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+ Define neural network training 5 lectures
01 Define Neural Network Training
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02 Build Output Neural Network Layer
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03 Run And Clean Up Code
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04 Update Weights And Biases In Neural Network
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Source Files
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+ Visualize neural network training in Godot 4 lectures
01 Visualize Model Training
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02 Define Neural Network Prediction
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03 Visualize Model Predictions
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Source Files
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+ Train AI-Driven Platformer Characters in Godot 13 lectures
01 What Is Reinforcement Learning
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02 What Is Gdrl
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03 Explore Gdrl Package
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03B Why All Developers Need To Know The Command Line
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03C Build Your First Command In The Command Line
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04 Download Gdrl Example
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05 Install Gdrl
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06 Train Machine Learning Model
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07 Explore Player Scene And Script
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08 Explore Robot Scene And Script
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09 Controller Script
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10 Explore Sensors In Platformer
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11 Explore More Agent Scripts
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+ 01 Run Godot RL FPS example 3 lectures
00 Project Preview - Explore Fps From Godot Rl
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01 Run Gdrl Example
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Source Files
Locked
+ 02 Understand Player Scenes and Scripts in Godot FPS 3 lectures
01 Understand Main Scene And Script
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02 Explore Character Scene And Script
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03 Explore Player Scene And Script
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+ 03 Explore AI Scripts in Godot FPS 2 lectures
01 Explore Ai Controller Script 1
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02 Explore Extended Raycast Sensor
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+ 04 Understand FPS Scenes and Scripts in Godot 3 lectures
01 Understand Projectile Scene And Script
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02 Understand Camera Scripts
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03 Explore Health System Script
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+ 05 Explore Other Scripts in Godot RL FPS 2 lectures
01 Explore Manager Scripts
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02 Explore State Machine Scripts
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+ 06 Build simple FPS for custom game environment 6 lectures
00 Project Preview - Godot Fps From Scratch With Rl
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01 Build Main Scene For Godot Fps
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02 Build Target And Add Color
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03 Build Simple Fps Player In Godot
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04 Build Projectile In Godot
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Source files
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+ 07 Connect to Godot RL in FPS 4 lectures
01 Add Godot Rl Package To Godot Game
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02 Build Ai Controller For Player With Godot Rl
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03 Connect To Godot Rl Server With Sync
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Source Files
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+ 08 Implement AI Controller from Godot RL 4 lectures
01 Get Observation With Gdscript
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02 Get Reward And Action Space
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03 Set Ai Actions For Simple Godot Fps
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Source Files
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+ 09 Build Godot FPS Player functionality 4 lectures
01 Build Movement Functionality In Player
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02 Build Shooting Functionality In Player
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03 Reward Ai Agent For Target Collision
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Source Files
Locked
+ 01 Build simple 3D platformer in Godot 4 4 lectures
00 Project preview - 3D Platformer from Scratch with RL_1
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01 Build Main scene with platforms
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02 Build platformer player in Godot
Locked
Source Files
Locked
+ 02 Build automated player movement 5 lectures
01 Build player movement
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02 Get and set movement actions
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03 Get environment observations
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04 Define training end
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Source Files
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+ 03 Implement RL rewards 4 lectures
01 Reward RL agent 1
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02 Reset goal distance
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03 Add goal distance to observations
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Source Files
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+ 04 Build automated turn and jump 5 lectures
01 Build player turn
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02 Build player jump
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03 Handle player and platform collision
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04 Handle player fall
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Source files
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+ Build Swift Extensions for Godot 4 2 lectures
00 Project previews - Build Godot Game Functionality with Swift
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01 What is SwiftGodot
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+ 00a (Prerequisite) Introduction to Xcode 1 lecture
Prerequisite
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+ 01. Variable and Constants 10 lectures
00. Learning Goals
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01. Intro To Variables And Constants
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02. Primitive Types
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03. Strings
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04. Nil Values
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05. Tuples
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06. Type Conversions
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07. Assignment Operators
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08. Conditional Operators
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+ 02. Collection Types 7 lectures
00.Topics-List-And-Learning-Objectives
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01. Intro To Collection Types
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02. Creating Arrays
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03. Common Array Operations
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04. Multidimensional Arrays
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05. Ranges
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+ 03. Control flow 12 lectures
00. Topics List And Learning Objectives
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01. Intro To If And Else Statements
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02. Else If Statements
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03. Multiple Simultaneous Tests
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04. Intro To Switch Statements
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05. Advanced Switch Statement Techniques
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06. Testing For Nil Values
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07. Intro To While Loops
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08A. Intro To For...In Loops
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08B Intro To For...In Loops (Cont'd)
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09. Complex Loops And Loop Control Statements
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+ 04. Functions 10 lectures
00. Topics List And Learning Objectives
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01. Intro To Functions
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02. Function Parameters
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03. Return Statements
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04A. Parameter Variations - Argument Labels
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04B. Parameter Variations - Default Values
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04C. Parameters Variations - Inout Parameters
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04D. Parameter Variations - Variadic Parameters
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05. Returning Multiple Values Simultaneously
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+ 05. Classes, Struct and Enums 18 lectures
00. Topics List And Learning Objectives
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01. Intro To Classes
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02A. Properties As Fields - Add To Class Implementation
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02B. Custom Getters And Setters
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02C. Calculated Properties
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02D. Variable Scope And Self
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02E. Lazy And Static Variables
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03A. Behaviour And Instance Methods
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03B. Class Type Methods
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04. Class Instances As Field Variables
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05A. Inheritance, Subclassing And Superclassing
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05B. Overriding Initializers
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05D. Overriding Methods
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05C. Overriding Properties
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06. Structs Overview
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07. Enumerations
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08. Comparisons Between Classes, Structs And Enums
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Source files
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+ 01 Build SwiftGodot package in Xcode 3 lectures
01 Build Swift package in Xcode
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02 Build Godot game functionality in Swift
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+ 02 Compile Swift package with command line 3 lectures
01 Install Swift command line tools
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02 Compile Swift package with command line
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Source Files
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+ 03 Build Godot project with Swift Extension 3 lectures
01 Set up Godot project for Swift integration
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02 Build gdextension for Swift package
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Source Files
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+ 04 Build a Godot mesh with Swift 3 lectures
01 Build Swift package for Godot mesh
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02 Build Godot project for Swift integration
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Source Files
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Description
About this course.
đŽ Dive into Unity/Unreal/Godot, Explore AI and ChatGPT đ¤đĨ Your all-in-one dev bundle! Code, create, captivate
Instructors
Taught by people who ship.
Team Mammoth
Instructor
Produced by a team of Mammoth Club industry experts. Over 14 years, Mammoth Club has built a global student community in 190+ countries with 9+ million courses sold, releasing over 1,000+ courses and 5,000+ hours of video content.
Ready to start building?
đŽ Dive into Unity/Unreal/Godot, Explore AI and ChatGPT đ¤đĨ Your all-in-one dev bundle! Code, create, captivate