Train Machine Learning Robots in Unreal Engine 5.6 with Learning Agents
Master how to train machine learning models in Unreal Engine 5.6 using Learning Agents.
This course includes.
Curriculum & lectures.
+ Welcome 2 lectures
+ 01 Set Up Project with Vehicle Template 3 lectures
+ 02 Build Agent Behavior 3 lectures
+ 03 Train AI Agents 2 lectures
+ 04 Reset Training Episodes with Random Location 2 lectures
+ 05 Manage Training Episodes 4 lectures
+ 06 Train ML Model 1 lecture
About this course.
Starting with a vehicle template, you’ll build a fully functional vehicle learning agent and design a race track spline for training. You’ll learn how to manage agent interactions with the environment, gather observations, define actions, and construct meaningful rewards—while also handling real-world challenges like driving off-track. The course guides you through resetting training episodes, moving agents to random spline positions, and building an episode manager to control training flow.
Finally, you’ll dive deep into machine learning fundamentals within Unreal, building a critic, environment, and trainer, setting training parameters, and running training steps to see your AI evolve into a capable, self-taught driver. With lifetime access and included source files, you’ll gain the complete toolkit to integrate ML-driven intelligence into your Unreal Engine projects. All source files included!
Taught by people who ship.
Alex Kropf
Mammoth Club's CLO, public speaker, consultant, IT author and Senior Software Developer. Alex has produced best-selling courses, books and workshops for Mammoth Club, Course Pro and our clients since 2016.
Ready to start building?
Master how to train machine learning models in Unreal Engine 5.6 using Learning Agents.