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Mammoth Club All levels 7 sections 17 lectures

Train Machine Learning Robots in Unreal Engine 5.6 with Learning Agents

Master how to train machine learning models in Unreal Engine 5.6 using Learning Agents.

01
Skill level
All levels
02
Sections
7
03
Lectures
17
04
Instructor
Alex Kropf
What's inside

This course includes.

7
Sections
Certificate of completion
Included
Mobile and desktop access
Included
AI learning assistance
Included
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Course content

Curriculum & lectures.

7 sections · 17 lectures
+ Welcome 2 lectures
What You'll Need Locked
Source Files Locked
+ 01 Set Up Project with Vehicle Template 3 lectures
01 Build Project with Vehicle Template Locked
02 Build a Vehicle Learning Agent Locked
03 Build Race Track Spline Locked
+ 02 Build Agent Behavior 3 lectures
01 Manage Agent Interactions with World Locked
02 Gather Agent Observation Locked
03 Define Agent Actions Locked
+ 03 Train AI Agents 2 lectures
01 Build Agent Rewards Locked
02 Handle Car Driving Off Track Locked
+ 04 Reset Training Episodes with Random Location 2 lectures
01 Move Agent to Random Spline Position Locked
02 Reset Training Episode Locked
+ 05 Manage Training Episodes 4 lectures
01a Build Training Episode Manager Locked
01b Build Critic, Environment and Trainer Locked
02 Run ML Training Step Locked
03 Set Training Parameters Locked
+ 06 Train ML Model 1 lecture
01 Run Training Locked
Description

About this course.

Starting with a vehicle template, you’ll build a fully functional vehicle learning agent and design a race track spline for training. You’ll learn how to manage agent interactions with the environment, gather observations, define actions, and construct meaningful rewards—while also handling real-world challenges like driving off-track. The course guides you through resetting training episodes, moving agents to random spline positions, and building an episode manager to control training flow. 


Finally, you’ll dive deep into machine learning fundamentals within Unreal, building a critic, environment, and trainer, setting training parameters, and running training steps to see your AI evolve into a capable, self-taught driver. With lifetime access and included source files, you’ll gain the complete toolkit to integrate ML-driven intelligence into your Unreal Engine projects. All source files included!

Instructors

Taught by people who ship.

Alex Kropf

Alex Kropf

Mammoth Club's CLO, public speaker, consultant, IT author and Senior Software Developer. Alex has produced best-selling courses, books and workshops for Mammoth Club, Course Pro and our clients since 2016.

Ready to start building?

Master how to train machine learning models in Unreal Engine 5.6 using Learning Agents.

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